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  • kevjon's Avatar
    Today, 9:12 PM
    kevjon replied to a thread F2H-2 Banshee in Aviation Hangar
    Thanks Dave Hi Neil, yep all the blue parts on this model are separate meshes. Lots of the gray parts are too. For example the wing is a separate...
    32 replies | 3591 view(s)
  • kevjon's Avatar
    Today, 8:59 PM
    kevjon replied to a thread Sopwith Camel in Aviation Hangar
    Looks good and lots of detail, I look forward to seeing further progress on the textures with SP. I bought the indie version of substance painter...
    7 replies | 205 view(s)
  • berserk's Avatar
    Today, 6:54 PM
    berserk replied to a thread Mirage III in Aviation Hangar
    Thank you very much for your kind words. The last weeks I have been really busy so the progress have been quite few. Some details in the engine...
    4 replies | 117 view(s)
  • pzzs7f's Avatar
    Today, 6:31 PM
    pzzs7f replied to a thread Sopwith Camel in Aviation Hangar
    Looking good so far. How do you like Substance Painter? I thought about buying, but am trying to do most texturing inside Blender instead.
    7 replies | 205 view(s)
  • Gadzooks's Avatar
    Today, 3:17 PM
    Gadzooks replied to a thread Sopwith Camel in Aviation Hangar
    Started texturing the aircraft in Substance Painter. Here is my progress thus far.
    7 replies | 205 view(s)
  • Gadzooks's Avatar
    Today, 1:47 PM
    Gadzooks replied to a thread Panther II ausf M. in Motor Pool
    Would have never though that! :) I assumed that technology was developed around the Vietnam War Era!
    21 replies | 1263 view(s)
  • NeilF92's Avatar
    Today, 11:51 AM
    NeilF92 replied to a thread F2H-2 Banshee in Aviation Hangar
    Very nice model Kev . From the above I conclude that the blue parts remain as separate objects /meshes in the finished model. You...
    32 replies | 3591 view(s)
  • kevjon's Avatar
    Today, 10:41 AM
    kevjon replied to a thread Panther II ausf M. in Motor Pool
    Great model, nice progress on the textures, its really starting to come to life now.
    21 replies | 1263 view(s)
  • kliment's Avatar
    Today, 9:26 AM
    kliment replied to a thread Panther II ausf M. in Motor Pool
    21 replies | 1263 view(s)
  • denders's Avatar
    Today, 2:05 AM
    denders replied to a thread F2H-2 Banshee in Aviation Hangar
    Nice to see it's still alive. :lol: Looks good!
    32 replies | 3591 view(s)
  • kevjon's Avatar
    Yesterday, 11:47 PM
    kevjon replied to a thread F2H-2 Banshee in Aviation Hangar
    Here is a long overdue update. Its been rebuilt in blender using Ronnies very helpful links & information and some great photos provided by Denders....
    32 replies | 3591 view(s)
  • pzzs7f's Avatar
    Yesterday, 8:32 PM
    Looking really good Cobra.
    106 replies | 6485 view(s)
  • pzzs7f's Avatar
    Yesterday, 8:29 PM
    Thanks guys, good feedback. I'll try to make some adjustments. Regarding the dark streak near the tail...that is part of a land mass in the...
    8 replies | 390 view(s)
  • cobra6's Avatar
    Yesterday, 6:22 PM
    cobra6 replied to a thread Panther II ausf M. in Motor Pool
    Well they did in 1944/1945, even some crude versions on assault rifles. Cobra 6
    21 replies | 1263 view(s)
  • cobra6's Avatar
    Yesterday, 6:17 PM
    Yeah it is indeed dark (And what is that dark streak near the tail?), like Kev pointed out increase the strength of your lighting but also maybe...
    8 replies | 390 view(s)
  • cobra6's Avatar
    Yesterday, 6:13 PM
    cobra6 replied to a thread Mc 202 wip in Aviation Hangar
    I've still got a license for CS4 which I'm using, you can probably get them quite cheap on eBay as well I imagine. For the stuff we do with it you...
    35 replies | 1979 view(s)
  • cobra6's Avatar
    Yesterday, 6:10 PM
    Slowly but surely :) Another thing that I will model is the fully enclosed canopy which was the standard configuration of the RCAF at the time...
    106 replies | 6485 view(s)
  • Gadzooks's Avatar
    Yesterday, 1:05 PM
    Gadzooks replied to a thread Panther II ausf M. in Motor Pool
    As I have stated before Kliment your modeling skills are second to none!Excuse my ignorance but did the allies or even the Germans have infrared...
    21 replies | 1263 view(s)
  • kevjon's Avatar
    Yesterday, 9:36 AM
    Great looking model, I really like it. The metal finish & subtle weathering effects look really nice. Pilot size looks good also. One thing about...
    8 replies | 390 view(s)
  • Emil JaBo's Avatar
    Yesterday, 7:56 AM
    Emil JaBo replied to a thread Mc 202 wip in Aviation Hangar
    Anyone looking for pro raster and vector programs cheaply and minus the subscription model I would recommend Affinity Photo (raster based) and...
    35 replies | 1979 view(s)
  • kliment's Avatar
    01-18-2018, 9:59 PM
    kliment replied to a thread Panther II ausf M. in Motor Pool
    Maybe I can finish it;)
    21 replies | 1263 view(s)
  • pzzs7f's Avatar
    01-18-2018, 7:56 PM
    Had some spare time so I revisited this model and fixed the size of the pilot in this render and adjusted some materials. This is not historically...
    8 replies | 390 view(s)
  • Skyraider3D's Avatar
    01-18-2018, 6:24 PM
    Skyraider3D replied to a thread Guess the Jet! in Aviation Hangar
    Nice work. Smart scheme!
    23 replies | 1222 view(s)
  • kevjon's Avatar
    01-18-2018, 10:00 AM
    kevjon replied to a thread Mc 202 wip in Aviation Hangar
    uv looks good Claudio Great discussion guys on the pros and cons of using a vector based program for some texturing work. These days I'm using...
    35 replies | 1979 view(s)
  • Claudio_Bellone's Avatar
    01-18-2018, 8:49 AM
    Claudio_Bellone replied to a thread Mc 202 wip in Aviation Hangar
    I think it is useful to work in vector for the cuts on the fuselage and other parts of the plane, but after i think it's better to work with...
    35 replies | 1979 view(s)
  • cobra6's Avatar
    01-18-2018, 8:40 AM
    cobra6 replied to a thread Mc 202 wip in Aviation Hangar
    The big benefit about vectors is that you can infinitely scale them up and down without losing resolution like you would with a rasterized image. ...
    35 replies | 1979 view(s)
  • Emil JaBo's Avatar
    01-18-2018, 3:24 AM
    Emil JaBo replied to a thread Mc 202 wip in Aviation Hangar
    Markings, for example code numbers, emblems, etc. Like what I have as my avatar which was a personal emblem of a Luftwaffe pilot. I'd traced that...
    35 replies | 1979 view(s)
  • Mark06GT's Avatar
    01-17-2018, 6:56 PM
    Mark06GT replied to a thread Mc 202 wip in Aviation Hangar
    Can you give a couple specific examples of instances where you would use paths and vectors when creating a texture? Thanks
    35 replies | 1979 view(s)
  • NeilF92's Avatar
    01-17-2018, 11:03 AM
    NeilF92 replied to a thread Guess the Jet! in Aviation Hangar
    Very neat !
    23 replies | 1222 view(s)
  • kevjon's Avatar
    01-17-2018, 9:30 AM
    kevjon replied to a thread Guess the Jet! in Aviation Hangar
    Markings look great ! Nice choice of scheme.
    23 replies | 1222 view(s)
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