Page 6 of 6 FirstFirst ... 456
Results 51 to 53 of 53

Thread: F2H-2 Banshee

  1. #51
    Imperial Guard kevjon's Avatar
    Join Date
    May 2006
    Thanks Skyraider

    I've used blender's paint tools to trace my panel lines onto the model. I used the line and curve options of the brushes. I created my own alpha textures to paint circles. Using blenders paint symmetry option reduced the amount of work and ensured accuracy of panel lines between each side of the aircraft.

    These somewhat thick and messy panel details will be traced next in Affinity Designer to create the 16bit grayscale bump map.

    F2H-2 Paint.jpg

    Unfortunately I don't have any plans that show rivet information so my Banshee will have to remain rivetless which is probably a good thing anyway as they are pretty hard to see in most photos of aircraft at normal viewing distances.
    Last edited by kevjon; 06-13-2018 at 2:44 PM.

  2. #52
    Looks good. I'd assume you have a station diagram? That's basically where the rivets are
    Aviation Art & Photography

    ...also for custom prints and t-shirts
    Or find me on Facebook

  3. #53
    Assassinator of Spammers cobra6's Avatar
    Join Date
    May 2006
    Tilburg, The Netherlands
    Solid UV's indeed!

    Started working with Cinema4D at work and I can tell you that now I really do appreciate the UV tools that both Max and Maya have, Cinema4D is missing even the most basic stuff =/

    Good to see Blender doing a better job.

    Cobra 6

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts