It's a matter of tweaking material settings and the textures themselves until you get the result you need. I usually find I need to keep rivets very faint, while really boosting skin bump, for instance.
It's a matter of tweaking material settings and the textures themselves until you get the result you need. I usually find I need to keep rivets very faint, while really boosting skin bump, for instance.
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Ok, thanks for the hint!
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