Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 44

Thread: U-Boat

  1. #11
    I should give Skin Wrap (I think you mean?) a try. I'm doing something similar to achieve such results. I have a subdivided hull (read: fuselage) and subdivided hole geometry, which I conform to the hull. Then I use the TurboReverse plugin to return the result to a low-poly shape and then work this into my low-poly hull.
    Aviation Art & Photography
    www.AviationArt.aero

    ...also for custom prints and t-shirts
    Or find me on Facebook

  2. #12
    Imperial Guard kevjon's Avatar
    Join Date
    May 2006
    Location
    Australia
    Posts
    3,201
    I think he is using the technique shown in this blender tutorial.
    https://www.youtube.com/watch?v=3rlMzsBWtPY

    Basically you create your simple low poly mesh (eg boat hull) and then add 4 levels of sub'd on it via a modifier. This then becomes your guide mesh. Chris Plush goes into much more detail in his Jeep Wrangler tutorial.

    Then create a copy of that mesh and lower the sub'd level to 2 and add a shrinkwrap modifier. As you manipulate your copied mesh and start cutting small holes it sticks like glue to the original guide mesh so you end up with flawless finish. Its a brilliant technique if you want to keep everything sub'd and still add small details. I'm finding it invaluable for just about all modelling tasks involving compound curved shapes.

    I'm sure max would have similar functionality.

  3. #13
    Very nice!
    Aviation Art & Photography
    www.AviationArt.aero

    ...also for custom prints and t-shirts
    Or find me on Facebook

  4. #14
    Assassinator of Spammers cobra6's Avatar
    Join Date
    May 2006
    Location
    Tilburg, The Netherlands
    Posts
    6,019
    Interesting stuff.

    Generally I progressively add edges and stuff to my models where I need them in Max. In Maya however you have a nice tool to have new edges interpolate the curve they are on so they fit in nicely with the existing (albeit) lowpoly curve.

    At work I'm using Cinema4D now which is a lot more threadbare in useful modelling tools it seems but it has a ton of other nice features.

    Cobra 6

  5. #15
    General Mark06GT's Avatar
    Join Date
    Dec 2011
    Location
    South Eastern Pennsylvania
    Posts
    991
    It's sad that other people are contributing to my thread more than I am.

    I've had very little time to devote to the model. My other "hobby" is emergency medicine. I've been a volunteer EMT for many years, but I've decided to be more useful and am going for my paramedic license. The school workload is daunting.


    Anyway... some small updates.

    I've started laying out the holes in the deck.



    I've also decided to do an earlier boat than the 995 so I could include a deck gun. I don't have great drawings for the 8.8, so progress has been slow...


  6. #16
    Imperial Guard kevjon's Avatar
    Join Date
    May 2006
    Location
    Australia
    Posts
    3,201
    That's a lot of holes to model but looks good.

    8.8 is coming along well but yeh that is what makes 3D so time consuming trying to find good references or lack of drawings.

    All the best with your license. Paramedics do a wonderful job serving the community.

  7. #17
    General
    Join Date
    Jul 2009
    Location
    Ohio, U.S.
    Posts
    716
    Looking good Mark!
    Jeff (Dayton, Ohio)
    My Works - The Aerodrome - https://theaerodrome.shutterfly.com/

  8. #18
    Assassinator of Spammers cobra6's Avatar
    Join Date
    May 2006
    Location
    Tilburg, The Netherlands
    Posts
    6,019
    I would imagine being volunteer in EMT or a paramedic is far more useful to the world then contributing to this thread, just saying

    Still, very nice work on the progress!

    Cobra 6

  9. #19
    General Mark06GT's Avatar
    Join Date
    Dec 2011
    Location
    South Eastern Pennsylvania
    Posts
    991
    Taking a break from the books and roughing in some of the internals...













  10. #20
    Imperial Guard kevjon's Avatar
    Join Date
    May 2006
    Location
    Australia
    Posts
    3,201
    Nice going.

    Seeing it like this, reminds me of the old revell kit

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •