Blender Guide to 3D aircraft modeling, fourth edition

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wjaworski
Posts: 1
Joined: Sat Apr 15, 2023 6:06 am
Primary Application: Blender

Blender Guide to 3D aircraft modeling, fourth edition

Post by wjaworski »

I am working on the new (fourth) edition of my "Virtual Airplane" guide.

Last week I completed its second volume: "Modeling". It describes, how to build an accurate 3D model of a historical aircraft, on the example of the Curtiss P-40B fighter. Comparing to the previous edition (from 2015), I rewrote 80% of its content, introducing significant changes in the proposed workflow (taking advantage of the new Blender features, which have been introduced since that time).

This means, that at this moment we already have two books:
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Image--------------------Image
Vol. 1: Preparations-----------------------------------------------------------Vol. 2: Modeling
.
(Click the links/book pictures to go to the corresponding fragment of the "Virtual Airplane" project page).
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  • Preparations describes, where to find, and how to prepare reference materials for your model. It uses mainly Inkscape (an OpenSource vector-based 2D drawing program, similar to Corel Draw). 279 pages, 408 illustrations
  • Modeling describes, how to build the outer shape of your 3D model. It uses current "long-term support" version of Blender (3.3). 684 pages, 1170 illustrations.
There will be two more volumes:
  • Materials and Textures, which describe how to "paint" your model (planned release date: spring 2025. Here is its previous edition, for Blender 2.7).
  • Details, which describes how to recreate internal details, animate and arrange your model in a scene. (Here is its previous editon, for Blender 2.7).
User avatar
Trak-Tor
Posts: 7
Joined: Thu Sep 29, 2022 7:56 am
Primary Application: Rhino

Re: Blender Guide to 3D aircraft modeling, fourth edition

Post by Trak-Tor »

Nice!
I'll chek that out.
Thanks.
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