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View Full Version : Suggesting a new catagory for game modeling


RadFHmod
01-10-2007, 1:26 PM
Hey guys!

I'm new to posting here, but have been folowing Military-Meshes.com for quite awhile. True masters of the craft here and I've been inspired countless times from this sight. I have been working for a mod called Forgotten Hope for a few years now. Right now we are building a WWII environment for for the Modern combat game Battlefield 2. I model, skin, code, make coffee, etc, and my main objective when creating a new model is to make it look as detailed as possible given the restraints of the game engine. This usually leaves me about 6k poly for an aircraft or Tank, up to 8k for an AA vehicle and as low as 3K or 4K for a scout vehicle like the Kublewagen or Willys Jeep.

Making these models look like they are more poly than they are is a craft all to it's own. The best way I feel is making a high poly model and baking it to a low poly model. I've been doing this with wheels, charactor model, and just about anything organic. I'm at the point right now where I'm thinking of doing a full High poly version of the spitfire to bake to a low poly model I already have built. Browsing thru the forums here, there seems to be a missing link between the high poly models built to make iris print posters and the Low poly models build for a game engine. I personally see most of these high poly models being able to make a low poly model as long as the right procedure was applied.

I hate to jump right on here introducing myself and going as far as requesting a new forum catagory, but after reading some of the posts here, I think it could help lots of posters here. I have lots of techniques I can share, but no place to really share them.

http://www.autoadart.com/fh2/chevy_tommy2.jpg

here is a scene from the mod I'm working on... all low poly content, but the normals are making it look much higher poly. Only parts of this are High poly to low poly bakes. I was hoping with a seperate catagory, I could share some of the techniques of making the low poly to low poly content look higher resolution.

krazycolin
01-10-2007, 3:41 PM
what a good idea.... i totally agree... and in fact.. as i am in the middle of dumbing down a bunch of my aircraft.... i'd be VERY interested in technques and concepts for this process....

btw, very nice work...

Danoku
01-10-2007, 4:34 PM
Bloody wonderful Idea, and a clean breakoff topic point. I have seen some really nice stuff from the interactive side of things, some cross talk with the high detail world would be a great idea for both I think. As far as jumping right in....

Fortune favors the bold.
Virgil

Tank
01-10-2007, 6:51 PM
Would love to see this happen.

bzhyoyo
01-10-2007, 7:47 PM
ditto, and superb job btw!

Skyraider3D
01-10-2007, 11:49 PM
I'll raise the topic with the powers that be :)

Demons7th_Delta
01-11-2007, 7:06 AM
Hey ya know I think... well errr maybe I should save my comment cause of that "competing mod" thing.. :p LOL (thought ya retired?)

Ya go for it!

MagnumHB
01-11-2007, 8:07 AM
Some more low-poly work would definitely be an interesting thing to see around here, for games or otherwise. I'm currently doing some prep work to try to model aircraft in an application that is the epitome of low-poly: Sketchup. I think I have a pretty good feel for how to go about it, but more tips certainly can't hurt.

As for Forgotten Hope, it looks like I'm have to reinstall BF2 (which I haven't played in months) when it comes out.

Skyraider3D
01-11-2007, 10:12 AM
The problem is, if we are opening a low-poly forum, it should contain ALL low-poly. Tips, tricks, WIP, finished, or otherwise it will be underused.

bzhyoyo
01-11-2007, 6:25 PM
Well, I'm not a serial poster but my only thread is about a low-poly plane so I'm all for the idea :)

Galgot
01-11-2007, 10:21 PM
That scene u posted is superb ! Please, anyway, don't retain yourself from posting these kind of work. Would love to read techniques bout that.

Terrarist
01-12-2007, 5:59 PM
Well, I'm not a serial poster but my only thread is about a low-poly plane so I'm all for the idea :)
I'm pretty much in the same boat as bzhyoyo. I'm behind this idea.

Hitori Kyo
01-13-2007, 1:00 AM
fine idea, im working on some game models atm.

- Hitori Kyo

HenFre
01-13-2007, 8:38 AM
I am all in favor of such a thread. Would love to learn a few tricks on how to convert high-poly to low-poly.

Henrik

Martocticvs
01-13-2007, 1:04 PM
It's a very good suggestion, and we're currently discussing it. Stay tuned over the next few days ;)

smedjeback
03-23-2007, 8:25 PM
Yes, I would be really intresting! Do it!!!

Nils
03-28-2007, 9:40 PM
Yes, a great idea. It would be very interesting to read about your techniques..

Martocticvs
03-28-2007, 9:48 PM
This forum has been in existence for several weeks now people! See the Low Poly Division (http://www.military-meshes.com/forums/forumdisplay.php?f=35)