View Full Version : Model of a building
HenFre
01-19-2007, 9:33 AM
Hello all
I seem to be the first to make a thread at this new forum branch :D
I have been trying to make models for games for some time (I am only a hobby modeler) and this is my very first attempt at a building.
The game that I am aiming for is called "Storm of War: Battle of Britain" and is made by 1C Maddox games. I have no spec's for the building so I have tried to make it look like the buildings that I have seen being implemented in the game. There are some examples at this link:
http://s58.photobucket.com/albums/g260/restranger/
Model of building are on page 9 and 10.
My model is about 90% done as for the geometri, and ca. 50% done as for the texture.
Enough talk here is the progress so far:
http://img206.imageshack.us/img206/3554/lowpoly1024004vu6.th.jpg (http://img206.imageshack.us/my.php?image=lowpoly1024004vu6.jpg)
Regards
Henrik
PS: I hope to get crits from all of you to make the model even better :salute:
Galgot
01-19-2007, 11:14 AM
Hi henFre,
looks good, typical french mairie...
Will you use that grey scale part on the texture image you posted ? or it's just there for reference ? maybe combining it with colours you've done would do...
HenFre
01-19-2007, 11:24 AM
Galgot: Thanks, the grey part of the texture is used only as a reference for the placing of the different parts, such as bricks, windows and coloums.
The texture image is layered, so its real easy to place the different parts according to the reference image.
This is hopefully just the first of many buildings from the town of Etaples situated at the shores of the north eastern part of France.
Henrik
Hitori Kyo
01-20-2007, 12:23 AM
nice thats coming along very well, maybe add some weathering.
- Hitori kyo
Based on your photo reference, the brickwork on the end of the building should be a different color from that on the front. Also, the bell tower (?) on top of the clock at the front of the building should be smaller.
Those are the two things that jumped out at me, but it looks like a really good start. Do you have measurements for the building, or are you eyeballing it?
Regular buildings should not exceed 312 faces and "special" buildings like a church or trainstation can have a max of 500 faces.
HenFre
01-20-2007, 10:20 AM
Hitori Kyo: Thanks, the weathering I will add later in another layer, but you are right the texture looks too plain right now.
Tank: You are right about the texture at the end of the building, however I am making the building as it looked in 1940, and the small reference photo is from 1950-1960.
And according to my research the building should have had all fronts in bricks in 1940.
The bell tower on top of the clock should be in the right dimensions, so I think it looks smaller on the referene photo because of the perspective.
The measurements i got from several sources. I had an exact measurement of one of the windows and used this to figure out the dimension of the whole building. I also had satelitte reference which I used to confirm my measurements.
Thanks for the critic :-)
Zorin: This would be a special building in Etaples. But what do you mean by faces? Is that polygons or tri'es?
Where do you have the face counts from? Maddox team?
Henrik
Yes, Maddox team.
EDIT: Faces are triangles in their book.
HenFre
01-23-2007, 11:10 AM
Just a quick update to the texture. Added the stone boulders at the bottom, outlined the space for the front door, added the door to the balcony and at last but not least added the roof.
Not much, but better than nothing :D
http://img204.imageshack.us/img204/6489/lowpoly10240109dp.th.jpg (http://img204.imageshack.us/my.php?image=lowpoly10240109dp.jpg)
Zorin: Not a lot of faces to work with, but still its way better than Il-2 :lol:
WonderWheeler
01-29-2007, 1:17 AM
The "steeple" element perhaps should be a little smaller in cross section. Notice that in the photo it comes up maybe 1/4 or less the length of the roof from eave to ridge. The model shows it intersecting the roof closer to halfway up. Also the "lantern" or round part above should be a little smaller in diameter. The look from the ground is such that the architect wants it to appear larger and taller, but in reality it isn't all that big or tall. IMHO
Is the front railing on the balcony going to have openings, or would it be easier to have an image on the surface there?
I am an architect, but am not a professional modeler like some of you folks, so please understand I don't always have the terminology correct. Most of what I do is 2d. And I'm not that familiar with european architecture, but this city hall or whatever has the look to me of french or holland to some extent.
Whether the windows should be grey or black is another question. In the real world, it can vary from time of day, and whether the window is in sun or shade.
Good work. Keep it up.
HenFre
01-31-2007, 11:19 PM
WonderWheeler: You are right about the "steeple", its too deep, so I reduced it a bit.
The belltower on top is however in its right dimensions. I have checked it with several referencephotos and both the height and the diameter are correct.
The railing in the balcony is to be modeled by a single polygon and the railing its self will be made with an alpha-cut to the texture applied.
The building is a of a French Mairie "town hall" situated in the small fishingtown of Etaples.
Currently the windows all have their curtains pulled, but there will be variation in the final model.
Thanks for the critic :D
Henrik
WonderWheeler
02-01-2007, 1:35 AM
Great. This forum is a bit like taking a vacation in a forign land.
best wishes
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