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Eraserhead
02-28-2007, 4:54 PM
Hello everyone,

I've been away for a while because I have been consumed with college applications. Most of my deadlines were this week so I had virtually no time at all for 3D. However, now I have a little more time to spare so I'm coming back to doing some more 3D work.

I am taking a short break from my Stug IV (http://www.military-meshes.com/forums/showthread.php?t=1202) as I need some low-poly models for my portfolio.

I began work on a Jagdpanther yesturday. The modeling took about 2 hours and I began to UV map it last night before I went to sleep. I also slapped on a crude diffuse map. I plan to put all the textures (except for the tracks) on a single 2048x2048 image. The mesh is 8066 tris/3524 polys.

Eraserhead
03-01-2007, 4:00 AM
Texture update

Eraserhead
03-01-2007, 4:28 PM
Tracks textured. There is some nasty stretching occuring on the right side of the model which I fixed after this render was taken.

cobra6
03-01-2007, 5:41 PM
I would let the welds stand out more if I were you. and the textures a bit lighter :)

Cobra 6

Caman0
03-01-2007, 7:44 PM
nice job man, it looks great!

Hitori Kyo
03-01-2007, 11:38 PM
agree with Joep, needs to be lighter. Is this for a game ?

- Hitori kyo

Eraserhead
03-02-2007, 5:22 AM
Thanks guys. I lightened the textures as suggested. This model isn't for any particular game, just an excersie in low-poly modeling.

Here are some updates. I also animated the tracks/wheels, I'll put the video tomorrow.

BTW, does anyone have a good font for the numbers? The numbers I used on this mesh were only supposed to be temporary.

http://img251.imageshack.us/img251/9199/jpweb6jl1.jpg

http://img251.imageshack.us/img251/1543/jpweb7oa1.jpg

cobra6
03-02-2007, 2:32 PM
better:) let the welds show!!! :D

Cobra 6

Eraserhead
03-02-2007, 9:37 PM
Thanks cobra6. Are the welds light enough or should I still develop them?

Here is a short animation of the model. Nothing special, just practiced animating the tracks/wheels. I never done it before. I hope to animate this Jagdpanther in an actual battle scene ultimately.

The first and third wheel do not rotate properly, something messed up with the key-frames on them which need to be fixed. Also the last wheels jumps at the end which also needs to be fixed.

Jagdpanther animation (http://www.atomicforum.org/jp_drive2.mov)

Eraserhead
03-03-2007, 5:43 AM
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Eraserhead
03-04-2007, 12:59 AM
.................

cobra6
03-04-2007, 8:52 AM
Are you going to make a bumpmap also?

Otherwise put the inside of the welds in a lower layer in photoshop, and let the top layer (armor plating) do a drop shadow on the welds. That will give it more depth :)

Texture still needs to be a bit lighter, but the foilage looks good :)

Cobra 6

Eraserhead
03-05-2007, 3:53 PM
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