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murmur
06-25-2007, 9:41 AM
Hi there.
My first post on MM.
There is a little modeling of some details to be done. Partially textured. Modeling and UV mapping done in Blender 2.44, texture Photoshop.
Any comments welcome.

Panaristi
06-25-2007, 10:07 AM
Nice work so far and welcome to MM:D

kevjon
06-25-2007, 10:58 AM
Nice modelling job and welcome to the forum.

Lukem
06-25-2007, 1:16 PM
Nice work - looking forward to seeing more.

Hitori Kyo
06-26-2007, 1:35 AM
nice work, good start with the texturing and welcome.

- Hitori Kyo

Deetz
06-26-2007, 2:07 AM
Welcome to MM, fantastic looking model! 2 little things stand out right away, the size of the main gun looks a wee bit too big, I think it should be slightly narrower towards the end. The MG housing looks like it could be a tad bigger but perhaps that's just the angle. Texturing looks really good so far. :)

Deetz

murmur
06-26-2007, 5:50 AM
Hm, i dont know. All proportions are exact from blueprint, so maybe it's bad angle of view or something like that.

Deetz
06-27-2007, 1:38 AM
Probably just the angle I'm seeing it :) Great job, I love the detail you've done.

Deetz

murmur
08-10-2007, 12:43 PM
small update :p

Skyraider3D
08-10-2007, 1:57 PM
Very nice. The textures look a bit low-resolution though?

murmur
08-13-2007, 6:42 AM
You think so? I haven't much experience. Textures are 1024*1024 separately for turret and hull. Where is the"low resolution" most visible?

Skyraider3D
08-13-2007, 10:21 AM
The text on the turrey looks very soft, which is what gave it away.
Texture resolution all depends on what size you want to render at. I render for 15-20" wide prints at 300 dpi, so my textures need to be about 5000 pixels wide.
1024 is quite low though. It will hardly allow you to make a desktop wallpaper.

murmur
08-13-2007, 11:28 AM
so i have to remake all textures to higher resolution :cry: ? could 2048*2048 work for 2000 pixel wide picture (72dpi)? is there any method to calculate suitable resolution of textures?

Skyraider3D
08-13-2007, 2:15 PM
is there any method to calculate suitable resolution of textures?It's pretty simple. You have to decide what the largest image is you're planning to make and/or if you plan to do any close-ups. Always have more pixels in your texture than in your image. So if you plan on doing a 2000-pixel image (without zooming in!), then 2048 is enough. If you want to make prints, then you're likely to need more.

matchias
08-14-2007, 5:52 PM
Hi
Very Nice Modelling, But I Think The Tracks Are Little Too Tight, Above The Wheels It Should Be Hang Down Little.

murmur
08-20-2007, 1:54 PM
small update, textures 2048x2048. some materials are not yet tweaked, especially tracks and wheels.
pearhaps i'll do something with tight tracks, but i havent seen too much tanks of this type with loose tracks

Lukem
08-21-2007, 1:18 PM
I agree with Matchias - the tracks need to be a bit looser (otherwise they would break up over rough ground).

The turret looks great!

murmur
08-22-2007, 1:52 PM
better one?

krazycolin
08-22-2007, 4:10 PM
much better..

i would do them a bit more... (looser that is...)

murmur
08-23-2007, 9:35 AM
i tried to find some images of T34-85 with more loose tracks, but i failed. i think, it's enough. if you have seen some references with loose tracks, please let me know.
btw. thanks for all replies and advices

Lukem
08-23-2007, 1:40 PM
I don't think you are far off - hears a couple of photos.

murmur
08-23-2007, 1:50 PM
my reference:
http://www.narod-sobe.cz/_Galerie/Hp850_08/index.htm

dejawolf
08-24-2007, 8:06 PM
looks like a very nice model. i'll suggest adding some extra detail to the mudsplatter. the texture looks a bit blurry currently. some stains would add a bit extra life as well.

giobi@nco
08-25-2007, 3:14 PM
nice work!!...compliments..!!

murmur
08-28-2007, 8:52 AM
new version.
please, add comments about the model, i'm going to finish it.
about materials, i'm going to model rough dirt and mud, because bump maps and displacement didn't work.
thanks for all comments, sorry my english
p.s it's not finished scene, only 'background'

Lukem
08-28-2007, 7:18 PM
I like it.

I'll be interested to see how your modelled mud comes out.

Deetz
08-29-2007, 1:50 AM
Yes looking very nice!

Deetz

matchias
09-02-2007, 10:24 PM
Much Better, Now We Are Waiting For More:)

murmur
09-04-2007, 8:30 AM
with mud, nearly completed

Primergy
09-04-2007, 10:25 AM
i like it :)

Karras
09-04-2007, 8:07 PM
It's pretty ;)

murmur
09-20-2007, 8:34 AM
model completed. i added improvised antipanzerfaust armor, because i'm planning scene in Berlin, april 1945

Hitori Kyo
09-20-2007, 1:15 PM
The meshes and towcables arnt gold in colour ? its just steel and would most likely be painted along with the tank.

- Hitori Kyo

krazycolin
09-20-2007, 1:42 PM
well, while i do like the tank itself (except for the gold colored cables, which, IMO, should be rusty), the balding mans grass has GOT TO GO.

nice work on the "fencing"...

murmur
09-20-2007, 1:51 PM
this grass is only "background", it has nothing with final scene.