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View Full Version : WIP: Firing range


jhelmsorig
12-05-2007, 4:28 PM
Hey gang, this is a final project I did for my class. Its a soldier, on a firing range, performing actions to chear a misfire. For all you former and current military personal, the only decent M16 I was able to find is the Vietnam Era M16, without the foward assist. The Rig and weapon arent mine, the soldier is Mike Kesseling's Enemy Soldier (www.mk3d.com) and Tim Laydecker's M16 rifle (http://www.turbosquid.com/FullPrevi...x.cfm/ID/246059)
I want to get into doing military simulation, and I know it still needs work. I tried to show recoil, and had to exxagerate it, even tho the weapon doesnt have much of a recoil, and also tried to animate the bolt sliding back with each fire.
I know I can improve it by adding spent shells spinning from the chamber, but what else can I do to improve my work?

Please be gentle ;):)

http://media.putfile.com/Firing-Range-32

Lukem
12-06-2007, 1:42 PM
It looks good to me - the only comment I do have is that that soldier is holding the gun very, very steady. The recoil appears to be very straight, I just wonder if the muzzle should wander about a bit?

jhelmsorig
12-06-2007, 7:03 PM
Luke: it probbly should and I might go and do that, make it look like the shooter is looking for his next target

PlaneEater
01-30-2008, 10:22 PM
On first instinct, I'd say the scale is significantly off--the M16 looks to be about two thirds (maybe 3/4) its actual size compared to the soldier.

Most obvious frame of reference is his eye level once the rifle is positioned against his shoulder. Right now his eye level is waaay above the sights. It should be lined up on the same line as the sights.

Terrarist
02-04-2008, 12:45 AM
Shouldn't the recoil be affecting his chest and head as well? However your video helped clear something for me. Thanx.

jhelmsorig
12-16-2008, 2:40 PM
no spamming!!!!