XabbaRus
11-10-2008, 10:22 AM
Hi there,
I'm part of a small group that is developing a submarine simulator.
Development at the moment has focused on getting the physics correct and the world environment.
However we will be needing some new models. Does anyone here want to help out?
Below is a list of initial additional models.
UK - Surface
Type 42 Destroyer
Type 22 Frigate
Invincible Class Carrier
New CVF
US - Surface
Arleight Burke
Ticonderoga
Nimitz Class CVN
OHP
Russia - Surface
Kirov Class
Kiev Class CVH
Sovremenny Class
Krivak
Neustrashimi
UK - Sub
Vanguard Class
Trafalgar Class
Swiftsure Class
Astute Class
US - Sub
Ohio Class SSBN & SSGN
Russia - Sub
Alfa
Delta I, II, III, & IV
Viktor class I, II, &, III
20,000 poly limit
All subs to have opening torpedo tubes, missile hatches, persicopes, masts and associate hatches on the sail.
Surface ships to have movable weapon mounts, radars, ideally models split so they will break up when destroyed.
Damaged models and textures aren't needed just yet. If interested let me know here or say hello on our forum.
http://www.commanders-academy.com/comsubsim/index.php?title=Main_Page
Cheers
I'm part of a small group that is developing a submarine simulator.
Development at the moment has focused on getting the physics correct and the world environment.
However we will be needing some new models. Does anyone here want to help out?
Below is a list of initial additional models.
UK - Surface
Type 42 Destroyer
Type 22 Frigate
Invincible Class Carrier
New CVF
US - Surface
Arleight Burke
Ticonderoga
Nimitz Class CVN
OHP
Russia - Surface
Kirov Class
Kiev Class CVH
Sovremenny Class
Krivak
Neustrashimi
UK - Sub
Vanguard Class
Trafalgar Class
Swiftsure Class
Astute Class
US - Sub
Ohio Class SSBN & SSGN
Russia - Sub
Alfa
Delta I, II, III, & IV
Viktor class I, II, &, III
20,000 poly limit
All subs to have opening torpedo tubes, missile hatches, persicopes, masts and associate hatches on the sail.
Surface ships to have movable weapon mounts, radars, ideally models split so they will break up when destroyed.
Damaged models and textures aren't needed just yet. If interested let me know here or say hello on our forum.
http://www.commanders-academy.com/comsubsim/index.php?title=Main_Page
Cheers