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giant551
07-12-2006, 10:16 PM
Hey there guys, well seeing as my P47 is all but there i thought i'd start modelling another:D . Well i thought it was about time i got around to modelling one of these seeing as i have been working on them for the last 8 years !!!:D The good thing about this project is there's no lack of reference material seeing i have 10 of them in the hanger next to my office:D :D

Anyway very early doors on this one but i thought i'd try and document my steps with this as my polymodelling is still a little iffy it may help getting "expert opinions":D and if it goes well someone even more nooby than me may benefit from seeing the steps. I'm quite happy for this thread to turn into a sort of WIKI if it will help anyone (especially me :D ) Its qiute a daunting project and i wonder if i have bitten off more than i can chew but hey ho, only one way to find out.

Anyway this is it so far. I decided to start this one from a poly cube and basically have just poly bashed it into the right basic shape.

Spinner
07-12-2006, 10:56 PM
Great idea.
Good chance to learn an idea or two, thanks.

kevjon
07-13-2006, 12:19 AM
Good start Giant, nice to see some choppers here on MM. You have quite a few triangles up near your rotor area but maybe XSI is not to fussed about triangles when subdivision surfaces is applied ?

Looks like you'll have your work cut out for you on this one as there is a lots of visible detail.

giant551
07-13-2006, 11:49 AM
Good start Giant, nice to see some choppers here on MM. You have quite a few triangles up near your rotor area but maybe XSI is not to fussed about triangles when subdivision surfaces is applied ?

Looks like you'll have your work cut out for you on this one as there is a lots of visible detail.

Your right there's alot to do with this one:D maybe a little too much for my skill level at the moment but we will see:eek:

thanks guys

pete.cook
07-13-2006, 12:20 PM
Well you're in the best place to get those extra references that you need! I planned on doing one of these to add to my T23 when I get around to finishing it (Long way off yet:)), so I'll be interested in seeing how you tackle it.

Hope this is a useful reference (http://www.agustawestland.com/dindoc/EH101_Maritime.pdf) for you.

BTW shouldn't the thread by titled Merlin HM Mk1:)

Which squadron are you with? 829?

giant551
07-13-2006, 1:28 PM
Thanks for the PDF Pete some good stuff in there:D . I'm currently serving on 824 sqn which is the Merlin training squadron for aircrew and engineers. I have also done 2 tours on 700 sqn which is the trials flight which was great fun i did a lot of work with the trials of the new Mod 1 Stingray torpedo which is just about to come into service.

As for the HM well your probably right but now we have the Mk 3's down here as well the HM has been dropped from most things now;)

Thanks for your post shipmate:D

Sukhoi_Flagon
07-13-2006, 2:02 PM
looking good, will follow this thread.

pandaee
07-14-2006, 2:36 AM
i like merlin please go on
i find some information about it ,maybe useful to you
http://photo.163.com/photos/pandaee/#p6

cobra6
07-14-2006, 9:36 AM
I though you were modelling a merlin engine from the title....

Cobra 6

Skyraider3D
07-14-2006, 10:22 AM
"and now for something completely different" :D

giant551
07-14-2006, 11:16 AM
Thanks guys todays instalment, Ok started fleshing out the shape a little mainly more poly bashing:D trying mot to make the mistakes of my P47 mesh and trying to keep the mesh flowing and tri free:)

giant551
07-14-2006, 11:19 AM
I though you were modelling a merlin engine from the title....

Cobra 6

where you disappointed ???:lol: :lol: :lol: :lol:

cobra6
07-14-2006, 3:48 PM
where you disappointed ???:lol: :lol: :lol: :lol:

hahah jah. I always like things that look über technical ;)

Cobra 6

giant551
07-14-2006, 9:01 PM
i like merlin please go on
i find some information about it ,maybe useful to you
http://photo.163.com/photos/pandaee/#p6


Thanks pandaee some really nice renders of the US101, cheers mate:D

Lukem
07-14-2006, 11:47 PM
Interesting subject mate. It's great to see your workflow on this - very helpful.

giant551
07-15-2006, 12:00 AM
Here's the one for tonight. got a little more done one the shape now also started adding the hard edges to give it some definition. Did the number 1 and 3 engine intakes not sure if its the right way about going about this but it seemed to work:D. Any suggestions welcome:D

giant551
07-18-2006, 10:41 PM
a little bit more done now:D . Its another big learning curve this one !!! I think i will freeze it soon and start adding the rest of the details, not sure yet:D Its qiute a job to try and get rid if all the tri's.

giant551
07-18-2006, 10:47 PM
and just a couple of renders

Spinner
07-19-2006, 12:22 AM
It's very helpfull for me to see such frequent updates on your progress.
Thanks, and please continue to do so.

kevjon
07-19-2006, 12:32 AM
Its looking quite good.

Yeh, removing tris can be a real brain teaser as the mesh gets more complicated.

giant551
07-19-2006, 8:32 AM
It's very helpfull for me to see such frequent updates on your progress.
Thanks, and please continue to do so.

Even when i haven't a scooby on what i'm doing:lol: :lol: :lol: :lol: :lol: Sometimes i feel like i'm triyng to light a match in a hurricane.:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

giant551
07-20-2006, 4:21 PM
Hey guys, well ive sort of lost my way so i would like some advice if possible:D Well i've got the basic shape done now and i'm not qiute sure on the next step.

I think ive gone around this the wrong way, I think i should of done the model by the poly by poly method like a lot of the car modellers do not box modelled like i have. I am now got the problem of none of the vertices match the main features so i'm a little lost on how to start the transition from fairly low poly to creating the details of the model?? I could freeze the subdivision and cut the details that way ?? Its stupid things like creating the circular vents i'm not sure on. I did try and just boolean them out but the model became a tri-poly nightmare !

I am kind of pleased the way its looking but i can't help wondering if ive strayed off the path a little.

What i'd do for Rhino's split tool right now:D Thanks in advance

giant551
07-20-2006, 8:16 PM
Ok ive taken myself away and given myself a good pep talk (ok had a couple of buds:D ) And had ago at overcoming my problems, this is the result. I still think there are going to be a few issues with lining up verts but i will just plod on and see how i get on. I have found XSI edge crease and hard edge modes quite usefull to fine tune the shape, i'll try and continue a little further on before freezing the mesh if i can:D. Just for info any lines you see on the model which are blue are the ones ive set at hard edges.

lesson of the day -
1. Anything with more than 4 sides = bad :D
2. Anything with 3 sides = bad :D
3. Booleans really f**k up your nice tidy mesh:D

Any pointers on better ways to do things most welcome:D

kevjon
07-21-2006, 12:30 AM
You have the same problems in XSI as I have in Max except max does not like tris in you mesh.

Afraid there is no easier way. You might find in the future that you model the main shapes in Rhino and then bring into XSI to convert to a mesh and create all the details with sub-d techniques.

Big Red 11
07-21-2006, 2:00 AM
Alot of detail, and those props look tricky. Good luck, seems like you have a good start.

The way I would do those small details, doohickeys, and whatnots is make them separately and then delete the polys in the main mesh that the doohickey intersects, then fill in the gaps by making polys. But hey, I'm still a freshman when it comes to this.

Skyraider3D
07-21-2006, 8:44 AM
Looking good, apart from some minor pinching here and there.
There should be one on Farnborough hopefully ;)

giant551
07-27-2006, 12:53 PM
Finally got around to doing some more:) Anyway i had a think about the way i was going around this and decided to detach the top deck from the fuselage and model that as a seperate item that way i've found it easier to keep the mesh clean

Ive started putting in some of the details, pretty tough going with a lot of work:D i don't think i will bw finishing this anytime soon:lol: I've noticed that the nose needs a few tweeks wish i did that before freezing the god dam mesh:lol: :lol:

jkbon
07-27-2006, 2:05 PM
Nice, it take shape nicely. I think my next model will be a copter too, maybe an Iroquois.

digiartist
07-27-2006, 3:09 PM
thats looking sweet! Your 3d Merlin's certainly having a much shorter development phase than the real thing :D

pete.cook
07-27-2006, 3:36 PM
Coming along really well Paul. The decision to cut it seems to be having some good results, with a much smoother looking mesh. Shame about the nose, but I'm sure you have been keeping good backups at each stage.

pixeltwister
07-27-2006, 9:31 PM
Very nice, Paul. You getting the hang of the XSI. Good luck with all the details. I'm about to start modeling my Polikarpov 180.

giant551
07-27-2006, 10:05 PM
Thanks for you posts guys a appreciate it:D

Hi Greger nice to see you around, looking forward to seeing your project get of the ground it will be good seeing a rhino master around here:D

kevjon
07-27-2006, 11:18 PM
Giant, all is not lost once you freeze you mesh. I often go back and retweak my low poly cage when I notice mesh flaws. I then freeze a copy to high poly. Delete all the high poly part of the aircraft that hasn't changed so you are left with only the high poly tweaked part and graft that into your final model. Hope that makes sense.

freddie
07-28-2006, 12:32 PM
looking good, but maybe ou should make a microbevel instead of harden edges?
Just to get the right amount of hardness in the edge , if you get what I meen?
It looks a little flat with the hard edge, with a microbevel it looks more "real".
The edge might look hard in real life, but it it is never as sharp as it gets with just a hardened edge.

Microbevel = a regular bevel, just smaller.

So you work with helicopters?
I was an helicopter mechanic during my military service :)

giant551
07-28-2006, 12:54 PM
Thanks very much for the tips guys much appreciated will try your suggestions:)

Freddie, i am a aircraft maintainer in the RN been involved with the mighty Merlin ( i try not to laugh when i say that) now for 8 years before that various marks of Seakings. What about you ???

ive got a couple of hours to myself this afternoon hopefully get a little more done:D

freddie
07-31-2006, 12:33 PM
It was thirteen years ago and just for 9 months. :)
this was the helicopter I was working with:
http://home8.swipnet.se/~w-82613/army/hkp9_1.gif

It was exactly the one on the picture, number. 01 :)
It is used here as a tankbuster with TOW missiles.:cool:

giant551
09-08-2006, 2:57 PM
Well I really wasn't happy the way this was going so i scrapped it and started again. I think i bit off more than i could handle with my skill level.

Anyway i went away and did some sub d tutorials ( I can really recommend the Audi A3 video tut over at 3d palace) and decided to have another crack at it, this time trying to cut out the details in the low poly version. I am much happier with the overall shape now and very slowly getting the hang of cleaning up the verts after cutting the shapes out of the mesh. Also i have stopped using hard edges and found the bevel tool to be my friend:lol:

This is it so far:D

kiwi123
09-08-2006, 4:02 PM
That is looking mighty fine my friend ! Are you sure there is not a nice bevel between the hull and engines ? :lol:

digiartist
09-08-2006, 5:45 PM
looking good mate! Modelling helicopters scares me with all that detail and rivets:)

Skyraider3D
09-08-2006, 10:12 PM
Nice wires!
Did you manage to see and photograph the Merlin at Farnborough? If not, I'll send you a few highres shots of it.

krazycolin
09-08-2006, 11:48 PM
good stuff... nice to see a chopper... so rarely do we get one of those...

giant551
09-23-2006, 10:03 AM
Sorry for the delay in the updates but ive been getting myself a new pc as ive changed jobs and don't have access to my workstation much now:cry: If any one is after a good pc and can't afford a workstation i can recommend the dell dimension 9150. I got mine last week and its a beauty !!!!!

Dual core 3 gig p4
256meg Nvidia 7900gs
2 gigs ram
320 gig hard drive
19" monitor (i also run a second 17" from my old pc)

Even came with 5.1 dolby surround sound (fantastic when playing oblivion !!) All for £966 which for rip off Britain i thought was a good deal. Not the highest spec machine in the world but it runs Rhino and XSI beautifully:D :D :D :D :D and it will do until one day i can afford my dream workstation:) :) :)

Anyway back onto the subject !!! Got a little more done still pleased with how its going and still managing to cut the details from the mesh rather than freezing it. I still have a long way to go :eek: here's it so far

pccdtk
09-23-2006, 10:16 PM
Congrats for your new pc - Happy modeling !!! ....your chopper start to look good !!!

kevjon
09-23-2006, 11:14 PM
Yes, very good so far Giant. Nice details.

giant551
09-26-2006, 3:40 PM
here's another update !! Had a crack at the stbd side with the cargo door:D Still qiute a few details left before going back up to the transmission deck:D

Xizor
09-26-2006, 3:47 PM
Looking very promissing giant, only thing i keep noticing and maybe its me but the mesh around the side windows (mainly the one closest to the cockpit) seems a bit wobbly around the corners the shadowing is picking up some topology problems around the window, do you have a wire you could post?
Other than that its looking awesome!

Spinner
09-26-2006, 4:06 PM
Your new box sounds great and you're obviously putting it to good use.
That mesh is trying to squirm free but you've got it by the throat. lol
Some of the fuse side contours look hard to control.
You;re doing a good job of it.

giant551
09-26-2006, 4:41 PM
Thanks guys :D I have had a load of problems trying to keep the mesh under control ive found cutting out the windows and doors a nightmare:\ Its like trying to catch a anaconda in a bath full of jelly:lol: :lol:

Here's my wires every step i'm learning something please feel free to point out the mistakes:D

kevjon
09-27-2006, 7:09 AM
I usually cut out many of the windows and openings in the high poly mesh rather than the low poly mesh. Makes life a bit easier as your low poly mesh is less complicated so easier to keep things smooth.

Spinner
09-27-2006, 7:10 AM
Pointing out mistakes is easy.
It's the offering solutions or alternative approaches that's dificult.
I have hit the wall with so many fusilage around the point your's is at. I tend to wind up with multiple versions, as I try doing this or that, with none really satisfactory.
Sometimes I'd sell my soul for someone to talk it over with in person, without the barrier of typing.

kiwi123
09-27-2006, 8:00 AM
How much for your soul ?

Skyraider3D
09-27-2006, 9:57 AM
Its like trying to catch a anaconda in a bath full of jellyI know what you mean :lol:
Use something sharp. Like Kevin, I usually cut in windows after collapsing. Saves a hassle or two.
I don't know how Wiek manages to keep the entire mesh subD till the end. Respek!

Spinner
09-27-2006, 11:19 AM
Same price as dante.
Key to all knowledge.
First question is implicit in Ronnie's post.

Well, c'mon 'nick' you in or out?

edit
big grin added, in case it wasn't obvious.

giant551
09-28-2006, 4:44 PM
more updates:) Well i think i've turned a corner in the last couple of days, Things are starting to feel a lot more comfortable with poly modelling you will never know the blood sweat and tears ive had doing this. :D :D :D :D :D :D But things are starting to click into place now. There's still a couple of wobbly bits but i'm slowly fixing them as i move around the details. I should have the transmission deck finished in a couple of days, then onto the nose and fix that:D :D
http://i6.photobucket.com/albums/y248/giant551/wire7.jpg
http://i6.photobucket.com/albums/y248/giant551/stbd.jpg
http://i6.photobucket.com/albums/y248/giant551/port.jpg

Sky_Eagle
09-28-2006, 6:12 PM
wow , looks great bud !
you're really getting good at poly modelling.
Keep at it !

pccdtk
09-28-2006, 6:40 PM
Agree !!! Nice progress !!! Just curious .... you model this beauty "easier" in polymodeling then nurbs ?

giant551
09-28-2006, 7:42 PM
Agree !!! Nice progress !!! Just curious .... you model this beauty "easier" in polymodeling then nurbs ?

Well i can definately see the pro's and cons for both ways of modeling now:) I do miss the speed of nurbs and simplicity of the rhino interface but i find modeling compex geometry easier with poly's and the ability to constantly tweek the shape to get it right. I never really got the hang of point pulling with nurbs and i don't miss the export nightmare for UV mapping and rendering:D

cheers for your posts guys

Mirko
09-28-2006, 11:23 PM
Truly a good job Giant. Nice detail.
:salute:

giant551
10-04-2006, 3:33 PM
A bit more of a update:) :) Sort of broke the back of the rotor head today, still some stuff to do though like the blade fold motors and the fairings need changing as each blade is different due to the angle of the blades when folded. My ultimate aim for this head is to rig the head movement and possibly animate the blades folding but that will be a long way off !!!! I have not done any animating in XSI yet so its on my to learn list:)

Anyway here it is so far I am pushing the boundries of my skills every day now which is great:D I'm loving doing this one

cheers

Paul
http://i6.photobucket.com/albums/y248/giant551/headwire.jpg
http://i6.photobucket.com/albums/y248/giant551/head.jpg

giant551
10-04-2006, 3:37 PM
Here it is on the Aircraft :D I'm still working on the wobblies !!! So hopefull by the end it should be as smooth as a babies bum:lol: :lol:
http://i6.photobucket.com/albums/y248/giant551/headrender.jpg

jkbon
10-04-2006, 4:40 PM
very nice, go on.

krazycolin
10-04-2006, 5:13 PM
looking great!!!!

pccdtk
10-04-2006, 5:49 PM
Very nice details on rotor mecanism !!!

Skyraider3D
10-04-2006, 5:58 PM
Enter: motion blur! :lol:

Nice details though...

cobra6
10-04-2006, 6:23 PM
Lol I like this merlin better than the engine ;)

Awesome detail, but renderhell isnt it?

Cobra 6

giant551
10-04-2006, 9:09 PM
Lol I like this merlin better than the engine ;)

Awesome detail, but renderhell isnt it?

Cobra 6

not too bad at the moment but i suppose things will slow down when the textures and materials get added:) anyway you should better than most as you are king of the detail models:)

thank you for your posts guys:D

kevjon
10-04-2006, 11:41 PM
That's looking really impressive giant.

cobra6
10-05-2006, 8:31 AM
not too bad at the moment but i suppose things will slow down when the textures and materials get added:) anyway you should better than most as you are king of the detail models:)

thank you for your posts guys:D

heheh but the problem with those much details is that the modelling takes very long. As I' ve noticed with my Heinkel and BF109. still need to finish them and Im also working on a model of a Fallshirmjager high detail atm =/

I take on too much projects, everytime I get an Idea I start modelling and put in holds. So thats why I havent posted WIP of my FSJ. I will post everything WHEN its finished haha

Cobra 6

giant551
10-05-2006, 12:25 PM
Enter: motion blur! :lol:

Nice details though...

maybe not:D I will be doing some in flight renders but my main aim for this is to get the head articulated and able to fold:)

cheers mate

http://i6.photobucket.com/albums/y248/giant551/IMG_1962.jpg

giant551
10-06-2006, 12:46 PM
Small update but its finally got a tail pylon next stop the tail rotor hub.

http://i6.photobucket.com/albums/y248/giant551/tail.jpg

Skyraider3D
10-06-2006, 3:40 PM
Looking more and more impressive, mate!!


PS. Did I ever send you the Farnborough airshow photos I promised?

digiartist
10-06-2006, 4:32 PM
looks superb mate!

giant551
10-06-2006, 7:12 PM
Looking more and more impressive, mate!!


PS. Did I ever send you the Farnborough airshow photos I promised?

no never got them:) i would like to see them:) Thanks guys for your support. Things are really starting to come together for me and XSI now:) This is by far one of the most complex models i have done and were no where near yet, wait for the tail rotor i have plans for that;)

Skyraider3D
10-07-2006, 12:29 AM
Alrighty, keep an eye on your mailbox this weekend :)

Some nitpick crits that caught my eye after a closer look:
-the position of he smaller windows on the nose isn't quite accurate. On the real thing it's easy to see how the windows are divided by a single frame of uniform thickness. On your model it's a bit vague as the positions are slightly shifted (front small window too low, both small windows too far back), making it look "modelled" opposed to "constructed", if that makes any sense.
-Also the nose on the real thing seems to have a pronounced flat area between the wipers, which is not as clear on your model.
-The curvature of the centre 'box' over the top of the canopy looks too flat
-Lastly the radar underneath the belly looks a bit chunky (low poly).


Hope it helps!

giant551
10-08-2006, 11:37 PM
Thanks for the crits Ronnie i am not happy with the front end really so i will be sorting out the bits you've pointed out:D

Anyway this weekends update, the tail rotor rub all but there now :D Its about as detailed as i will go at the moment
http://i6.photobucket.com/albums/y248/giant551/tailwire.jpg

http://i6.photobucket.com/albums/y248/giant551/tail-1.jpg

giant551
10-11-2006, 8:43 AM
Had a look into a bit of animation something ive never really touched so far. here's a qiuck test of the tail controls, just move your cursor over the image to see it move (quicktime required) :) its sized at 800x600 so you can make it bigger on the screen if you need to (or should i say want to:lol: )

cheers

paul

http://s15.quicksharing.com/v/6206792/tail_1.mov.html

Galgot
10-11-2006, 2:23 PM
That's cool ! Great detailing and modeling.

Skyraider3D
10-11-2006, 4:57 PM
Cool :cool:

krazycolin
10-11-2006, 8:14 PM
nice though i think the tail itself lacks some polys... it looks a little too edgy...

couldn't see the animation.... dunno why...

kevjon
10-11-2006, 9:58 PM
Looks good Giant, it should look really detailed in the final render. I think after modelling this helicopter, modelling WWII planes will be much easier.

giant551
10-11-2006, 11:44 PM
nice though i think the tail itself lacks some polys... it looks a little too edgy...

couldn't see the animation.... dunno why...

thats to be honest with you my lack of experience i am qiute concious to keep the polycount down and not use meshsmooth on the parts i want to animate is this the right way of doing it ??

thanks for your posts guys, and hopefully your right Kev the next one should be easier:D I never invisaged this one to balloon as it has, i just keep adding the details and see where it goes:)

Skyraider3D
10-12-2006, 12:19 AM
couldn't see the animation.... dunno why...Crashed my Firefox but worked fine in IE.

pete.cook
10-12-2006, 8:49 AM
Works fine for me in Firefox....

Great work so far Paul. It's really building up to being a very detailed mesh.

giant551
10-16-2006, 6:42 PM
Ok ive done a couple more bits and pieces and done some bigger renders. got loads of work on so probably no updates this week, mind you your probably greatfull as your probably getting sick of seeing the thing :lol: :lol: :lol:

http://www.giant3d.co.uk/Merlin.html

Spinner
10-16-2006, 7:49 PM
Looking really sexy!
Can't speak for the other guys, but I'm certainly following with interest.
Bring it on when ever you've got some done M8.
We've only looked at it 2,937 times, so far! lol

Galgot
10-16-2006, 9:33 PM
Can't get sick with such a healthy meshe, please continue :-)

kevjon
10-16-2006, 10:05 PM
I'm enjoying watching it take shape to Giant and quickly you've come to grips with polymodelling. I know all too well how long it takes to do bit by bit...until you get the whole. Its looking better and better with each update.

krazycolin
10-17-2006, 12:58 AM
sure is dude.... looking better every post.... as for meshsmooth... you can set it up so that it only smooths when rendering... that's probably the best way to go....

giant551
10-25-2006, 10:02 PM
Time for this weeks updates !! Well lots of little details, started fleshing out the cockpit still got some work to do in there but the layout is getting there. Also did a render with the blades in the folded position to check the clearances and the accuracy of the modeling and supprisingly its not far off !!!! Not bad considering the head was modeled mostly by eye !!! Ive shocked myself LOL:lol:Not like my normally shoddy standards:lol: :lol: :lol: :lol:

Anyway a few more tweeks of the head and i should be in a position to do some animation for you guys:D

Whats next ?? well i will finish the cockpit then move onto the undercarriage and keep adding the details !! not a million miles away from freezing and texturing !!

Also this week had a bit of a rendering break through i managed to combine finalgather with GI to give me a bit more of a realistic shadow. It took me a lot of time to sort that out. its not brilliant but i will keep fidelling with the settings and see what happens:D

cheers

Paul

http://www.giant3d.co.uk/3d%20work/tail%20fold.jpg

http://www.giant3d.co.uk/3d%20work/head%201.jpg

kiwi123
10-25-2006, 10:07 PM
Very very nice mate !

Galgot
10-25-2006, 10:08 PM
Fantastic work ! I like that prop hub image a lot...

kevjon
10-25-2006, 11:41 PM
Looks really impressive !

dadeo911
10-26-2006, 4:11 AM
WOW!:eek: That is truly inspirational

peter
10-26-2006, 8:21 AM
Hats off gentlemen:) this is great!

Mirko
10-26-2006, 8:43 AM
W W W O W !
Fantastic details, Giant. The mechanism of the main rotor is beautifulst.

:salute:

franken_johan
10-28-2006, 11:00 AM
Very nice job you have done here!

pete.cook
10-30-2006, 9:20 AM
Nicely done Paul. The rotor head looks fantastic. And from my limited exposure to the Merlin, I think you've just about nailed the folding. I suppose having a real world model to base things on helps.... If only we could all be that lucky, but I don't think my wife would want a T23 in the back garden!

pccdtk
10-30-2006, 11:36 AM
Awesome work , Paul !!! YOU DESERVE A PLACE ON HEADER !!!

pccdtk
10-30-2006, 11:37 AM
....and...how many polygons till now ?

giant551
10-30-2006, 12:25 PM
Thank you guys for your kind comments:D poly count so far not too bad around the 360,000 mark at sub d level 2.:D

I have had a bit of a break through with animating with expressions over the weekend so i will post some animations soon ishh ???:D

giant551
10-30-2006, 8:58 PM
well here it is a massive step for me !! ( although not visually stunning:lol: :lol: ) my first expression driven animation !! A fully rigged undercarriage !! Probably a no brainer for you professionals :lol: :lol: But now ive have sorted a way of doing this i can get the head and tail rigged as well now. I know its sad how little things like this excite me :lol: :lol:

http://i6.photobucket.com/albums/y248/giant551/th_leg.jpg (http://s6.photobucket.com/albums/y248/giant551/?action=view&current=leg.flv)

Galgot
10-30-2006, 9:13 PM
It's nice ! Compressed or extended landing gear legs can change a lot of the look of a aircraft. Will you animate the folding rotor head too ?

giant551
10-30-2006, 9:32 PM
It's nice ! Compressed or extended landing gear legs can change a lot of the look of a aircraft. Will you animate the folding rotor head too ?

yes i hope to animate the folding and articulation of both the head and tail !! I'm going all the way with this one:D

pccdtk
10-30-2006, 10:26 PM
Great Paul !!! Look forward to see more ...

Martocticvs
11-18-2006, 2:14 PM
Great work on this so far - welcome to the header!

franken_johan
11-18-2006, 2:24 PM
Congrats on the header!

kiwi123
11-18-2006, 2:27 PM
Yay, and so well deserved ! Good job and keep going that way...

Danoku
11-18-2006, 10:22 PM
Congratulations, well earned!

kevjon
11-18-2006, 11:07 PM
It's nice work Giant..worth a header for sure.

krazycolin
11-19-2006, 12:18 AM
great on the header... congrats... but... when you do the compression, you could also compress the tires too... (just kidding mate, though it's a good idea...)

Spinner
11-19-2006, 7:21 AM
You seem to be really getting up to speed with xsi, now, Paul.
I thought it was very cool of you to take the time to knock out a xsi Dreadnaught tute.
WTG

giant551
11-20-2006, 8:08 PM
Hey :eek: :eek: :eek: Ive made the header !!! So sorry for missing this ive been flat out the last couple of days at work and for some reason the MOD this week decided to put a block on military-meshes so i cant view the site from my work machine :frown: :frown:

Thanks so much for the header guys its made my day i'm chuffed to bits:D :D :D

coffeebot
11-20-2006, 11:49 PM
Your Merlin is looking really fantastic. I don't know how you've kept the low poly mesh and still added all that detail. Great job.
Good luck trying to model the Rotor assembly. An animation of that would really be sweet.

digiartist
11-21-2006, 7:51 AM
Congrats on the header!

Aceman
11-27-2006, 12:25 PM
Dude.. - WOW - I'm a super helo fan.. and I gotta tell ya.. that's amazing.. NICELY Done. I'm definately going to keep watching this one.

Aceman

giant551
12-09-2006, 12:04 PM
Well guys just thought i'd post and say that im still on this project but have just taken a little time out to learn some more skills.

Something ive been meaning for months is to learn a bit of proper animation but never got around to it. So i took the plunge and sat down with the book and tut DVD and slowly got my head around the animation mixer in XSI. Its was suprisingly relatively easy and very powerfull i can now appreciate why XSI is used so much by charactor aninmators.

So i just thought i'd share what ive done over the last couple of days with just a qiuck screeny of a pitch,roll and yaw set up ive been working on. Just a little flash file showing the aircraft movements

http://www.giant3d.co.uk/animation/video.swf

Galgot
12-09-2006, 4:54 PM
:eek: That's very cool ! nice to see that wonderfull model in motion.

kevjon
12-10-2006, 3:35 AM
Way cool ! Good to make time to learn new things.

giant551
02-01-2007, 6:50 PM
Hey well finally got around to doing some more on this one:D Here's the start of the textures still a fair bit to do but we are on the home straight now:)

http://i6.photobucket.com/albums/y248/giant551/merlin.jpg

krazycolin
02-01-2007, 8:15 PM
this is really starting to look amazing....

you are turning into a real rotohead... (rorotorheard?) ah... never mind....

Martocticvs
02-01-2007, 8:52 PM
Ah good to see this back again!

pete.cook
02-01-2007, 9:23 PM
Looks really good Paul. It just needs somewhere to land.......

giant551
02-01-2007, 11:20 PM
Thanks guys, hey Pete you don't know anyone with a T23 flight deck do you ???;)

pete.cook
02-01-2007, 11:33 PM
I get the hint....

I've recently rediscovered my motivation for modelling again, so I'll be back at the T23 soon. Be great if we can get these two together at some point.

I have small request though. Any chance of having the Merlin's number changed to 462? That would make it "Blackbird" as assigned to Monmouth, my last ship.

Mirko
02-01-2007, 11:34 PM
Great Work Giant ! All details well done.
:salute:

LargeBear
02-02-2007, 10:14 AM
Any news of the I-16 video tut on 3D-Palace? ;-)

Lukem
02-02-2007, 3:28 PM
Superb work mate! I can't wait to see it weathered.

mrys
02-02-2007, 8:09 PM
Wooooooow! :D

giant551
02-03-2007, 11:22 AM
Any news of the I-16 video tut on 3D-Palace? ;-)

i know i'm as frustrated as the rest of you. I should be meeting up with Cris at animex this week so i will get it sorted, promise !!! If not it will be uploaded to rapidshare so soon ;)

giant551
02-03-2007, 11:24 AM
I get the hint....

I've recently rediscovered my motivation for modelling again, so I'll be back at the T23 soon. Be great if we can get these two together at some point.

I have small request though. Any chance of having the Merlin's number changed to 462? That would make it "Blackbird" as assigned to Monmouth, my last ship.

no probs at all Pete i can do any squadron you want, that was 829sqn 02 flight wasn't it ???