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Mathias_P
03-21-2009, 9:45 AM
.....a fix for this one?
That happens to some scenes when using mr and global illumination in max9.
I know it's been discussed but using the search functions I havn't been able to find the post.

kevjon
03-21-2009, 10:07 AM
For me this usually happens when I use raytrace materials and render in mr (but not always). Best to convert raytrace to mr materials. If its not that then I don't know what it is.

Nice looking cockpit !

Mathias_P
03-21-2009, 10:11 AM
Thanks kevjon, I'll give that a try.

On the pit, just tinkering around with the next build of this one: ;)
http://www.classics-hangar.de/produkte_fw190a1_en.htm

kevjon
03-21-2009, 10:19 AM
Its a nice looking model. Should be fun to fly for flight simmers.

There is also this thread (http://forums.cgsociety.org/showthread.php?f=183&t=303284&page=1) which may prove useful to you

Mathias_P
03-21-2009, 3:06 PM
Ah, thanks very much! Yes, that's some solid pointers over there.
Havn't fixed it entirely yet but it's definitely on the way.
Thanks again!

Mathias_P
03-21-2009, 5:48 PM
Tracked it down to a falloff map in a reflection slot.
Solved, great stuff, and thanks again for the pointers.:)

kevjon
03-21-2009, 9:26 PM
Yep that certainly done it. Great looking cockpit.

Skyraider3D
04-06-2009, 2:06 AM
That looks superb.

Jock
04-06-2009, 8:44 AM
Yep some very nice work there!