View Full Version : cutting and capping?
cobra6
07-21-2006, 6:45 PM
I have a small question.
When I for instance make a form and cut a triangle out of it, and delete the polies. Is there and easy way to cover up the two sides that are now empty (transparent)
So something similar to the effect of cap holes, but now a bit more complexer form.
http://www.guuspeters.demon.nl/q.jpg
Cobra 6
Freedom Fighter
07-21-2006, 9:27 PM
http://img129.imageshack.us/img129/7364/maxon9.gif
Is that what you are asking for?
cobra6
07-22-2006, 7:56 AM
yeah I believe so. But I will know for sure when I work further on my mig tomorrow. But thanks for this one so far ;)
Cobra 6
Pablo_nemesis
07-22-2006, 1:39 PM
Um this is what i do, select the border, cap, then select the vertex in the middle and connect them, however in that mesh i think that this method wont work.
Freedom Fighter
07-23-2006, 10:36 AM
Pablo-why do you think so? I think that it will work exactly as you told.
Pablo_nemesis
07-23-2006, 3:03 PM
Oh well actualy it was just a thinking, if you do as i told, then those two vertex in the middle would be sharing 4 polys, and for some reason, i though that sharing vertex that way was not possible, but now that you say it, and i think it, it think its totaly possible.
cobra6
07-23-2006, 3:34 PM
Well that was what I wanted to know :)
Thanks
Cobra 6
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