View Full Version : New profile
macchino
07-18-2009, 1:22 PM
Ciao, I post an interesting version, for me :-) , of an italian bomber, the Aeritalia/FIAT G91 Y, this profile represent the first prototype, overall zinc cromate yellow with red/white square decal, used for telemetric measurements.
A presto
Luca
cobra6
07-18-2009, 3:44 PM
Nice one Macchino, I like this scheme, never seen a scheme like this actually :) Are the silver panels deliberately unpainted for a reason?
Cobra 6
denders
07-18-2009, 6:59 PM
That's nice! Definitely yellow!
macchino
07-18-2009, 10:04 PM
Hi cobra, the metal panel was leaved not painted but the reason i can only suppose, in fact the standard version has the different engines (with different exaust) and a cannon, maybe for the prototype they leave those panel unpainted just because not definitive. Thanks for compliment.
Luca
Skyraider3D
07-19-2009, 3:11 PM
Very nice profile and an excellent subject. Perhaps add some slight bump effects to the panel lines, as they look a bit too "drawn-on" at the moment. Offsetting a white-coloured clone of the panel line layer usually does a half decent job at minimal effort.
macchino
07-20-2009, 7:29 PM
Hi Skyrider, yes i understand what you mean, i post a detail after your advise, the problem, i suppose, is that this profile is saved at low pixel than my usual, so the general result remain a bit flat.
Skyraider3D
07-20-2009, 11:13 PM
I see. In that case perhaps use the emboss filter to give it more depth. Even at full-res it is very subtle.
That's a large profile, by the way! :)
macchino
07-21-2009, 7:42 AM
That the filter I used, but really seems not so strong effect. I confess that some time I've seen profile with too sharp and light hilight panel line, and specially for military mat and weathered subject it give an unrealistic result, but I agree with You, some hilgiht must be simuated, do You have aother advice, instead of emboss filter, to hilight panel line?
Thanks, a presto
Luca
macchino
07-21-2009, 7:46 AM
Sorry for the text, I miss some letter on my post :-), sorry again hehehe.
Luca
Skyraider3D
07-21-2009, 11:56 AM
Make a clone of your black panel lines on a white background, then blur it a little and use Emboss. It will create more of a bulging effect, which will be visible too at smaller resolutions.
macchino
07-22-2009, 7:42 AM
Ciao Skyrider, I post a profile with the modification, I clone the layer and work on it as you say, I can say that it is a little better, what do you think? The result is bit not so strong also because of color of the airplane i suppose.
A presto,
Luca
Skyraider3D
07-22-2009, 9:06 AM
It's very subtle but it is an improvement. It's especially visible in th shadow areas.
macchino
08-14-2009, 8:08 AM
Hy Skyrider, can you help me? I have a problem, i'm working on an MD500 profile, it has many rivets, i notice that when i use the slight bump effect, it draw up the panel but also the rivet, but it do it only if those rivets are plain (not a emphty circle), so how must i draw them in the vectorial software? because if i draw them plain, they will be black or dark grey as the rest of the panel, so not in the elicopter original color. How can i have the same effect but mantaining the original color? Consider that i paint all in Photoshop, the vectorial software is used only for outline profile.
Thanks,
Luca
Skyraider3D
08-14-2009, 2:58 PM
Hi Luca, I am not sure if I understand your question! You could clone your rivets to a new layer, make them solid (select alpha, expand, contract, blur - or: magic wand-select outside the rivets with anti-alias and for example 32 tolerance), then add emboss filter for bump.
macchino
08-14-2009, 5:49 PM
Hi Skyrider, finally i found the way, is a bit tedious but work very fine, just draw the rivet solid/plain, then in another layer select them with magic wand and then color, then apply the bumb filter.
Thanks.
p.s. i'm approaching to 3D but i'm quite confused, i'm using Modo and Cobalt, i have Apple machine, really difficoult work :-).
Luca
Skyraider3D
08-15-2009, 12:48 AM
If the rivets are "floating" on your layer, just ctrl-click it to select them all.
macchino
08-20-2009, 6:33 PM
Hi Skyrider, in 3D to make the wings, elevator ecc., witch tecknic is better: extrude them from a ready fuselage or build from another poligon?
Thanks, best regards
Luca
Skyraider3D
08-20-2009, 11:30 PM
Depends on the design and what you're most comfortable with.
Personaly I build the fuselage without wings, then the wing without wingroot. Then I cut a hole in the fuselage and build the wing root between the fuselage and the wing.
macchino
08-21-2009, 8:07 AM
Thanks Skyrider, in my glider, is a TwinAstir, the wing is connected to the fuselage without wingroot, so maybe i can avoid to make the hole to the fuselage. Also can the choice influence the mapping for paint?
Grazie, best regards
Luca
Skyraider3D
08-21-2009, 2:55 PM
O yes, if there's no wing root fairing, just intersect them :)
If the root panelling is modelled seperately, it makes it easier to map the blend. But in this case it's not applicable anyway.
AVIATIONGRAPHIC.COM
01-14-2010, 9:26 PM
Bravo Luca, ottimo lavoro e ottimo linedrawing, molto accurato!!
vBulletin® v3.8.0, Copyright ©2000-2012, Jelsoft Enterprises Ltd.