View Full Version : Bf 109 E
cobra6
07-24-2006, 7:57 PM
started on this today. Hope you like it so far.
Im leaving this baby hollow just in case I want to add some internals later.
I will go as far as my refference goes with detail I guess
everything modeled, no bump :)
(gawd I love detail ;))
Cobra 6
StarForce
07-24-2006, 8:58 PM
amazing level of detail
great work
kiwi123
07-24-2006, 8:59 PM
hehehe, nice one
cobra6
07-24-2006, 9:01 PM
well I thought everyone about did a plain model of it with very detailed textures, I am going to start very detailed and see where I end up with the textures ;)
Oh btw. Ive seen some photos of there beeing a fan inside the air intake of the "G" version. Is that fan installed in the "E" version aswell?
Cobra 6
Kazan_HB
07-24-2006, 9:39 PM
You have Cray or Renderfarm??! ;) Great detail!
cobra6
07-24-2006, 9:42 PM
nah just my own pc
3,2Ghz, 1,5 GB DDR, ATI x700 pro 256MB ;)
Cobra 6
kevjon
07-25-2006, 12:05 AM
Rivets on the spinner look too big but rest looks very good. Hope you finish this one !
Spinner
07-25-2006, 12:23 AM
If your refs have the detail, why not.
Everybody needs that thing that keeps you interested. Gotta admit deep down I want them like you could pour in the gas and turn the key.
hey cobra 6,..... impressive work of detail;)
Blanch
07-25-2006, 9:20 AM
Wow... :eek: I'm modeling a mess too :p , But your detai level is impressive.
Waiting for updates.
Congratulations.
cobra6
07-25-2006, 9:21 AM
Thanks guys :)
@Kevjon: The rivets are pretty big on my refference also, and also the back one is very widely curved... can remember the english term for a sec.
Cobra 6
Skyraider3D
07-25-2006, 10:00 AM
1 million polygons and counting! ;)
Looks very impressive so far. The rivets on the spinner indeed look a little bit too big, and possible the panel in front of the exhausts is too thick, but I'll let Wiek be the expert on that :)
PS. Sheesh... critting panel thickness... what's next?! :lol: You're a detail FREAK! :D
cobra6
07-25-2006, 10:36 AM
/me bows ;)
Maybe with a little more shine the rivets look thinner, because they are. I will see in the next render.
Cobra 6
cobra6
07-25-2006, 7:48 PM
small update:
http://www.guuspeters.demon.nl/bf9.jpg
ps: has anyone got a pic of the backside of the radiotor? dont know exactly how the airstream comes out again...
Cobra 6
franken_johan
07-25-2006, 8:09 PM
Impressive, but do us one favour and save your file often and in increasing filenumer names. Seeing "file: 1.max" scares the hell out of me ;)
cobra6
07-25-2006, 8:19 PM
Impressive, but do us one favour and save your file often and in increasing filenumer names. Seeing "file: 1.max" scares the hell out of me ;)
I have 5, just overwritten file 1 again ;)
Im gradually increasing numbers. next up is 6 on the end of the line heheh
I learned that when I first modelled the Sd.Kfz251+ interior, about a year back
Cobra 6
kiwi123
07-25-2006, 9:28 PM
Are you kidding me ? Never ever save over incremental saves, just keep on making new files. After a while, zip the first hundred, etc.
I'm at 474 for the spit, who cares about a few hundred megs extra if you could be wrecking weeks of work (or in your case, minutes).
I do like what you're doing, but it's a bit.... wrinkly.
The radiator moves air in, nothing out.
cobra6
07-25-2006, 10:01 PM
I do like what you're doing, but it's a bit.... wrinkly.
The radiator moves air in, nothing out.
I know. Still working on it;)
Well at the back of the radiotor there seems to be an airflow hole. But can find any detailed photos of it.
Cobra 6
Caman0
07-25-2006, 11:58 PM
wow great detail!!! excellent work so far
kiwi123
07-26-2006, 8:34 AM
I know. Still working on it;)
Well at the back of the radiotor there seems to be an airflow hole. But can find any detailed photos of it.
Cobra 6
Not that I know of.... don't see no hole....
cobra6
07-26-2006, 9:18 AM
I meant the radiotor under the nose :) the big intake hehe
the backside of that...
Cobra 6
cobra6
07-26-2006, 4:10 PM
update :)
Somehow Vray manages to skip a pretty large amount of bolts in the render=/ Or is there a setting to enlarge the light/shadow rays somewhere?
*edit* updated. mental ray renders this time...
http://www.guuspeters.demon.nl/bf16.jpg
Cobra 6
brodiedog
07-26-2006, 4:50 PM
God don't it make you sick, people that can model like that!!!!!
Only one word for it....................brilliant!!!!
By the way the pics by David Weiss a lot of the panels look"wrinkly" so I would go with it, but there what do I know?
digiartist
07-26-2006, 6:18 PM
beautiful detail cobra!
Kazan_HB
07-26-2006, 6:28 PM
You have as references private bf109? :)
kiwi123
07-26-2006, 6:35 PM
Hahaha, this way you'll never use bump maps ever again.
cobra6
07-26-2006, 6:48 PM
Updated the renders, refresh ;)
heheh I actually like modelling like this :)
Nah dont have one for me personally unfortunately, would help me greatly ;)
Cobra 6
Kazan_HB
07-26-2006, 6:59 PM
Hahaha, this way you'll never use bump maps ever again.
He made this of laziness :lol:
jiverson
07-27-2006, 4:04 AM
Love that detail!! will keep my eye on this one.
krazycolin
07-27-2006, 4:29 AM
damn.... and i was going to use bumps... ah well....
davo53
07-27-2006, 8:04 AM
the detail you are modelling is magnificent. I dont know if you found an answer to the radiator issue you mentioned- heres a photo of the area in question with the cowls removed- there appears to be some form of flap probably to allow hot air from the radiator to exhaust out of the cowl- I've circled it in the photo- hope it helps.just found another picture- definitely an exhaust outlet
kiwi123
07-27-2006, 8:21 AM
Please be aware that the shape is wrong on the top. It should be a smooth transition between the panels, not like you have it there. Also don't forget the bulges for the guns.
http://www.messerschmitt-bf109.de/pics-bf109e/bf109e3_386-swfoto.jpg
bzhyoyo
07-27-2006, 8:58 AM
Hi Davo, drooling too, arent' you ? ;)
Awesome details, I really love the bumps on some surfaces, really adds realism. You must really hate textures to put so many details into the mesh :lol:
cobra6
07-27-2006, 9:59 AM
Please be aware that the shape is wrong on the top. It should be a smooth transition between the panels, not like you have it there. Also don't forget the bulges for the guns.
http://www.messerschmitt-bf109.de/pics-bf109e/bf109e3_386-swfoto.jpg
Im going to correct that ;)
Cobra 6
Spinner
07-27-2006, 10:50 AM
Theres a variation amongst the early emils whether that front rad port has a horizontal divider or not.
With this level of detail you may have to choose which exact model you're doing?
Skyraider3D
07-27-2006, 11:03 AM
Hmmm.... if you're modelling the rivets, you should do it properly: flush! ;)
cobra6
07-27-2006, 12:14 PM
Theres a variation amongst the early emils whether that front rad port has a horizontal divider or not.
With this level of detail you may have to choose which exact model you're doing?
Im not doing the one with the devider ;) Dont like it very much.
Allthough Im not in the posession of the cutaway of the radiotor. So I cant model it properly now. Have the front screen with the beehive like screen though ^_^
Cobra 6
Galgot
07-27-2006, 4:16 PM
:eek: Crazy detailing :-) And a bit russian style riveting if i may say...I think the hinges for the spark plug panel is a bit big... Just the front cowling render is allready nice , can't wait to see the all plane detailled like that.
giant551
07-27-2006, 8:14 PM
massively impressive cobra:D :D i am really enjoying this, would you be willing to share a picture of your wires please, pretty please:D :D :D
cobra6
07-27-2006, 8:37 PM
update
http://www.guuspeters.demon.nl/bf23.jpg
What do you think of the wingroot?
Cobra 6
Hi Cobra!
Great detail, but please write Messerschmitt and not Messerschmidt!
Cheers, Simon
kevjon
07-27-2006, 11:34 PM
I think the wingroot needs some more refinement as the leading edge of the wing is looking a bit square and needs to be more aerodynamic in shape.
Spinner
07-28-2006, 4:30 AM
Those pics of the german museum cutaway and heaps of others are in the japanese book Aero Detail series on the emil. It has detail pics of two museum emils and a range of period pics too. I scanned mine a while back. PM me if theres anything I can help with.
cobra6
07-28-2006, 7:49 AM
Those pics of the german museum cutaway and heaps of others are in the japanese book Aero Detail series on the emil. It has detail pics of two museum emils and a range of period pics too. I scanned mine a while back. PM me if theres anything I can help with.
Got it allready ;) together with 3 other PDF's and a load of photos :D
@kevjon: Ok will work on it some more today. Kiwi said something similar in pm :)
Cobra 6
Bigtodd
07-28-2006, 2:04 PM
Great Job!!! I made the same mistake mis-spelling the name. 15 years later my friends still make jokes of me for doing so.:rolleyes:
cobra6
07-28-2006, 4:36 PM
Another update.
fixed the wingoot
added more plating
added more bolts ;)
changed the name ;)
http://www.guuspeters.demon.nl/bf28.jpg
Cobra 6
LegalAssassin
07-28-2006, 6:37 PM
Looks great!
kiwi123
07-28-2006, 6:41 PM
The wingroot is still a bit square to be honest. The bolts and rivets look very unaerodynamic. I think they were mostly flush on the 109. The "gunbubble" on top looks a bit "messy" as well.
Other than that, great progress as usual !
cobra6
07-28-2006, 6:49 PM
The wingroot is still a bit square to be honest. The bolts and rivets look very unaerodynamic. I think they were mostly flush on the 109. The "gunbubble" on top looks a bit "messy" as well.
Other than that, great progress as usual !
I might touchup the bolts, still need to dent it also ;) But otherwise they wont show up in these renders that well.
And in the refference photos I have the rivets are sometimes just plain gaps, sometimes looks like two plates were just nailed together at random :lol:
http://109lair.hobbyvista.com/walkaround/4101/4101.scoop_closeup.jpg
http://109lair.hobbyvista.com/walkaround/4101/4101.unit_badge.jpg
gunbuble indeed might need some refinement, have to look into that sometime, but I will do that when I start the weathering I think.
But thanks for the tips
Cobra 6
Amazing! Your rivets do stand out a bit, but your attention to detail is incredible - can't wait to see more.
Impressive! Looks very good, but personally I'am not sure if rivets should be so exposed. Most of them in real plane was flushed and after painting camouflage almost disappeared.
But I like you Bf 109.
kevjon
07-28-2006, 11:22 PM
Even though a lot of the rivet detail your doing isn't strictly accurate/to scale, it does look kinda cool. It'll be interesting to see how this detail looks in some sort of final render. Sometimes you have to exaggerate the detail a bit to make it look right in the render.
pixeltwister
07-29-2006, 12:27 AM
I like your attention to details a lot. And as kevjon put it:
Sometimes you have to exaggerate the detail a bit to make it look right in the render.
I'm looking forward to see the evolution of this work.
cobra6
07-29-2006, 5:55 PM
here is more. The bolts dont stick out that much I noticed. It was just a hard shadow because the light is almost directly in front of the plane, so long shadows..
By the way. Does anyone have any refference on the canopy hinges/ and opening system. Cant seem to find any... :(
http://www.guuspeters.demon.nl/bf32.jpg
Cobra 6
Awesome!
As to reference, I can't help there, but this month's issue of Flypast magazine has a photo or two of the cockpit of an Emil - if you can get it, it might be worth a look.
kevjon
07-29-2006, 10:33 PM
Looking good Cobra. Only crit would be the top of the fuselage is looking too square.
The clay renders are great....very impressive and shows off your handiwork really well.
Really awesome daetail work Cobra!
curveture changes of aft fuelage is start number2 zig to number 4zig,
number 3 zig is not so squer IMHO.
about canopy hinges, middle and aft canopy frame is not firmly fixed
to emergency escape,(hinge,axis of middle canopy is hide into the frame)
there's just left side lock I believe.
sorry for my terrible english.
davo53
07-30-2006, 3:47 AM
The photos in aero detail ( from about photo 38) indicate that the canopy hinged on 2 pins, (almost invisible) on the right side of the cockpit, and there is a line drawing on page 46 showing the canopy release lever ( internal). Hope that helps. Couldn't seem to find any external mechanism for opening the canopy though.
Looking impressingly sweet :) but as Kevin says, a bit squarish on top of the rear fuselage...
BTW, how do you place the rivets, one by one, by hand or distributing them somehow?
Spinner
07-30-2006, 4:20 AM
The Finn museum 109, the staff go crazy if anyone closes the canopy. It's a 40 minute job to open it again. No outside release might explain that.
Nice, but as Kevin wrote the fuselage is not accurate.
Please go here: http://www.bf-109.com/
Go to:
SUCHEN and search for pictures ID Nr. 2800, 3375, 3235, 4471
Rivets were sunken ones: See here: ID 4812, 4300, 3199, 74, 4648, 286
Best picture showinng the sunken rivets is photo ID 2847.
Cheers, Simon
cobra6
07-30-2006, 9:45 AM
Looking impressingly sweet :) but as Kevin says, a bit squarish on top of the rear fuselage...
BTW, how do you place the rivets, one by one, by hand or distributing them somehow?
I model each plate individually. The cut out the lids and stuff, and last put on all the bolts :)
I will see what I can do about the fuselage, maybe change it now, or when all the bolts are in place :)
@Baron: I know abou the rivets, but for now this makes them stand out a bit nicer, I will see lateron ;)
Cobra 6
cobra6
07-30-2006, 6:20 PM
hope the fuselage is better ;)
no updates till thuesday/wednesday, have to drive 700 km tomorrow, so no time to model :P
update:
http://www.guuspeters.demon.nl/bf38.jpg
Cobra 6
Well atleast you manage to impress me Cobra :) Impressing that you make plate by plate and get the result to look that good.
I really like your approach to your model, correctly or not I really like your way to do it. Also I think some of the plates looks good, a little buckled here and there. If one study photos no planes are totally smooth but shows signs of beeing used.
Just out of curiousity, could you show some mesh?
I'm currently doing a Hs-129B-1, but it has a far way to go to look like this
MagnumHB
07-31-2006, 1:39 PM
The fuselage looks quite warped. The top and bottom should be smoother.
kevjon
07-31-2006, 1:54 PM
Cobra, hate to say cause you've put so much work into it but your rear fuselage is pretty warped. You might consider modelling the rear part of it in one piece and then dicing it into sections rather than modelling section by section. At least then you'll be able to keep the lines of fuselage pretty straight.
Skyraider3D
07-31-2006, 3:53 PM
O dear here we go again :)
The rear fuselage, probably the easiest thing to model on the 109, is totally warped and the wrong shape. The last canopy frame piece should be rounded, for instance.
The wing airfoil is wrong as well, as are some other bits and bobs. Not to mention the oversized rivets again.
Cobra, why don't you try to model a full airplane once - low-detail - then get the shapes accurate and only then start superdetailing it? It's so painful watching you kick off one amazing project after another, only to crash&burn on simple shape inaccuracies, so to say. You're obviously a very quick modeller, it would just be so nice to see your accuracy match your detail :)
Sorry to be so painfully honest, I am just sure I'm not the only one thinking this way. Your projects tend to go from "Oooooh" to "Oooooh no" and it would be nice if you could keep us going "Oooooh" till the end ;)
With a bit more planning and care to the main shapes, I am sure you could make some amazing stuff. Perhaps look into obtaining factory drawings of one thing or another, so you can make stuff this detailed without worrying about the accuracy (just follow the drawings)?
kiwi123
07-31-2006, 4:10 PM
Yeah, I agree and said the same thing before. Get the generic shape right first, then start detailing.....
cobra6
07-31-2006, 5:05 PM
@Nils, I need to wear it once its smoothly done;)
@kevjon: I have the lowpoly fuselage still in backup, so its easy to model it again.
Sorry to be so painfully honest, I am just sure I'm not the only one thinking this way. Your projects tend to go from "Oooooh" to "Oooooh no" and it would be nice if you could keep us going "Oooooh" till the end ;)
hehe nice one :) But the thing is I like to model how they build the darn thing. Plate by plate. Not one lowpoly mesh and then detail it.
I will again see to the rear fuselage as I said in reply to kevjon. but the canopy you are right I think.
Since I dont dont have the money to spend on factory drawings, even as much as I would like too, thats no option. I have to do everything manual by photo refference, or "legal" *ahem* E-books.
@ Kiwi: I spotted an error or two in your BF109 too :P
There is no handgrip on the right side of the aircraft aft the canopy. In yours there is;)
Cobra 6
Skyraider3D
07-31-2006, 5:24 PM
In some rare cases factory drawings can be downloaded freely online. The Polikarpov Po-2 manual for instance contains dimensioned drawings of just about every part in the plane. It inspired me to start this (http://home.wanadoo.nl/r.j.o/skyraider/u-2vs_1wip.htm) but I never got far due to other obligations...
When modelling panel for panel it can be tricky to keep the mesh "fluid". Better make the whole shape then cut it up. Afterall if you go one step back further, then the designer designed the whole shape as one. As it can't be produced like that it is split up in seperate panels for ease of manufacturing, but the shape originated as a whole, smooth design. I hope that makes sense :)
I think, that the main problem with rear part of fuselage of Cobra's "messer" lies in this, short panel with rear part of cockpit canopy. Crossections on this "way" are very different in top part. Just look at crosssection G and H on attached image.
790
In fact there in no fuselage's part in this area with totally flat top.
kiwi123
07-31-2006, 8:47 PM
@ Kiwi: I spotted an error or two in your BF109 too :P
There is no handgrip on the right side of the aircraft aft the canopy. In yours there is;)
Cobra 6
Did I say mine is perfect ? Of course not ! I have mirrored the whole map from the left side to the right side, so yes, there is a canopy handle on my right side, as many other details on that side are wrong.
I knew it was a mistake in the first place to make comments about your mesh, ah well, I'll mind my own business from now on.
I tried to build (fast - so not accurate as I want) this part in Rhino, based on drawings I attached in my last post. And get this.
791
Of course not perfect - but explain whole idea where fuselage's crosssections becomes rounded at the top.
cobra6
07-31-2006, 9:16 PM
Thanks Mrys. It is a support to what the other guys noted. And will be taken advanage off if you dont mind ;)
@Kiwi. Its not an attack on your model, just a sidenote I discovered while looking at you great renders of the bf109 ( I really mean that) dont take it personal and please comment on mine. :)
I will change the fuselage.
Cobra 6
No problem Cobra. If only I could help you I will.
Generally I'am impressed by your model and its detail. And waiting for finished render!
BTW I would like to show you my "full 3D";) Bf 109E-3 model, built when I was sixteen. Model was made of paper in 1:33 scale and was not bad until... painted.
It is still existed - my parents storage it as part of family memories:)
cobra6
07-31-2006, 10:13 PM
you made that engine detail out of paper :o
/me bows.
VERY impressive. really is.
Did a F117 once, pretty fair:) but it was a lot easier than that.
Currently waiting for my VIIC submarine 1/72 scale kit Atlantic Edition, allready have the standard version, now I'll have 2x 1 meter sub kits on my shelve :)
Cobra 6
I gave up with paper models many years ago. CG models need shorter shelves;)
Archetype
07-31-2006, 11:17 PM
if you use vray to render dont use a dome light setup
its faster to use vray materials and the GI solution with irradiance map
just tone down the hsphere subd to 10-20 and set the sample rate to 3-4 to test
this should speed up rendertimes and get rid of those ugly shadows
cobra6
08-01-2006, 11:45 AM
@Archetype: I will try your tip when I finish the new fuselage :)
is this form better?
http://www.guuspeters.demon.nl/fuselage.jpg
Cobra 6
Skyraider3D
08-01-2006, 12:06 PM
Much better, but still needs a bit of improvement. Especially the cross section towards the end isn't accurate. It is a bit of a rounded off triangular shape.
http://www.fighterfactory.net/restoration/assets/images/messerschmitt-109-fuselage.jpg
Also, in sideview it tends to have a very slight converging curvature on both the top and bottom.
cobra6
08-01-2006, 1:03 PM
I made the end more triangular, and worked on the curves.
I've put in a side view and a backview for more detail on the shape :)
http://www.guuspeters.demon.nl/fuselage2.jpg
Cobra 6
Skyraider3D
08-01-2006, 4:50 PM
Much better!
cobra6
08-01-2006, 8:18 PM
Much better!
is it a bit "ooooh" again instead of "ooooh no" ? ;)
because then I can start detailing again ^_^
Cobra 6
kevjon
08-02-2006, 8:30 AM
As much of a pain it must have been to scrap your previous rear fuselage I think this new one will really pay off on the completed model. It looks very good now, ready to dice up and start adding those rivets.
Skyraider3D
08-02-2006, 9:27 AM
I think the bottom of the rear fuselage needs to be a bit rounder. The top possibly needs to be a little bit wide/flatter at the beginning only.
http://www.fighterfactory.net/airplane-gallery/messerschmitt-bf109-photos.php
I have a drawing with the exact cross sections on there, taken from factory blueprints. I'll bring it in tomorrow.
In the meantime you can start detailing the tail cause I know you're itching to add more details! ;) Don't forget the vertical tail fin of the 109 is not symmetrical and has an airfoil that's thicker on one side!
cobra6
08-02-2006, 10:06 AM
Don't forget the vertical tail fin of the 109 is not symmetrical and has an airfoil that's thicker on one side!
:eek: it does? hahaha have to check it out I guess ;)
Cobra 6
cobra6
08-02-2006, 2:09 PM
going for the vertical tailfin now (also study it;))
*edit* indeed my drawings (1941) show it. Must be to compensate for the engine torque then...
Cobra 6
cobra6
08-02-2006, 5:44 PM
update :)
http://www.guuspeters.demon.nl/bf45.jpg
Cobra 6
Impressive work.
... all these bolts :eek: , the sun was hard this summer :lol:
Wow! There is a perculiar shadow between fuselage and tail - should that be there?
cobra6
08-02-2006, 9:01 PM
Wow! There is a perculiar shadow between fuselage and tail - should that be there?
Dont know that word:D but whatever it is there are no weird shadows as far as I know...
Cobra 6
Nice Cobra,
You should you stopped modelling the plane at this stage and make a nice factory scene? add some factory caracters and some less finished fuselages in the background and some gloomy lightning through dirty windows.....
cobra6
08-03-2006, 9:41 AM
Nice Cobra,
You should you stopped modelling the plane at this stage and make a nice factory scene? add some factory caracters and some less finished fuselages in the background and some gloomy lightning through dirty windows.....
heheh I can always try..... I unf. have to model those characters first. :) and put in a little more details like the wing attachment, a bit of cockpit, exaust, MG pates and the landinggear. But I like the idea :)
Cobra 6
Skyraider3D
08-03-2006, 10:31 AM
Nice going.
Here are the accurate 109 fuselage cross sections (from factory drawings), so you can double check your rear fuselage and correct it. I think the top half on the cross sections on your model is a bit too "fat".
Before starting the wings, be sure to correct the airfoil shape which isn't accurate now.
Did I mention yet the rivets are supposed to be flush? ;)
cobra6
08-03-2006, 1:57 PM
airfoil? dont know which part that might be?
Cobra 6
Skyraider3D
08-03-2006, 2:31 PM
airfoil (http://images.google.co.uk/images?q=airfoil) ;)
cobra6
08-03-2006, 3:46 PM
airfoil (http://images.google.co.uk/images?q=airfoil) ;)
Ah wingroot :D
Cobra 6
Skyraider3D
08-03-2006, 4:15 PM
airfoil @ wingroot
Fair enough - it may be me. I don't know the plane well enough.
Nils' idea is a good one.
cobra6
08-21-2006, 6:36 PM
No the project is not dead and Im not either ;)
I firstly have to finish my 1/72 VIIC submarine kit (http://www.deviantart.com/deviation/38333220/) and my internship started today, so Im not home from 7 AM to 7 PM, trying to fit everything into the limited time I have =/
So about weekends that is :( :)
Cobra 6
Spinner
08-22-2006, 9:05 AM
Internship?
Finding it interesting?
Hi cobra6!
Nice looking U-Boat Type VIIC! I also built models for many years, but stopped since I do the colour profiles. If you want some tipps on the weathering have a look at the U-Boat Type VIIC - U 82 that is published on our www.rlm.at Website.
Link: http://www.rlm.at/start_e.htm?cont/gal05_e.htm&1
Cheers, Simon
cobra6
08-22-2006, 5:58 PM
@ Spinner: Yes, working on computergames ;) like it very much so far, have to travel a lot though thats a bit boring but hell :)
@: Baron: I will have a look. But I dont have the money for fancy airbrushes and stuff so Im going for real rust and charcoal I think :) Lol I made that one too, U82, with the nice camo
Cobra 6
kiwi123
08-22-2006, 6:01 PM
hey, there is always time after 7 !!! Hehe, how do you think I get the time to do this stuff, work till you drop ! :lol:
Art 111
08-22-2006, 6:19 PM
Master work! Your Bf 109!!!!!!
Congratulations!!!!
cobra6
08-22-2006, 7:28 PM
@ KIWI: heheh yeah I know. Did some work on my kit today, almost finished. Will take some photos of my "Wolfpack" this weekend, now I have 2 1 meter long subs on display ^_^
@Art 111: Thanks :)
Cobra 6
Cobra6, well done Bf109!!!
PS Check email!
BTW Production line...
charglerode
08-23-2006, 3:33 AM
Cobra, how did you go about creating and placing the rivets? I'm assuming you didnt place each one seperately. I'm doing something similar and I don't want to be wasting my time on each individual rivet.
kiwi123
08-23-2006, 8:23 AM
In modo you could just paint them on :lol:
cobra6
08-23-2006, 10:32 AM
Cobra, how did you go about creating and placing the rivets? I'm assuming you didnt place each one seperately. I'm doing something similar and I don't want to be wasting my time on each individual rivet.
The bolts? yes individually, some series with a bend modifier.
@AndyF: I will
Cobra 6
Skyraider3D
08-23-2006, 11:20 AM
LOL! :lol:
Why don't you use the section tool to extract splines and then use the spacing tool to place rivets on these? Placing rivets (not bolts! those are inside the plane) individually is madness :)
Archetype
08-23-2006, 12:32 PM
lol nutter
i would have also arrayed and pathdeformed them
chrisken
08-23-2006, 1:14 PM
I have just finished looking at your Bf 109E. Your level of detail is fantastic. I see a lot of talk about your rivets. A lot of your raised rivets are flush on the airframe. squadron/signal publications Walk Around No 34 on the Aircraft has a lot of panel detail and shows some good photos. Again nice work.
cobra6
08-23-2006, 6:38 PM
@SKyraider: My maddness ;P
@Archtype: Tried pathdeform, but it didnt work that well for me
@ all: I put them out a bit to make them stand out better in the render. Maybe it isnt that realistic, but it looks better in my opinion :) (and more technical as you all know I like ^_^)
Cobra 6
Skyraider3D
08-23-2006, 7:50 PM
lol nutterNice choice of words there. Clever ;)
Try the spacing tool, Cobra. It works really well, I found. I have used it on steam train models myself.
cobra6
08-23-2006, 8:10 PM
Nice choice of words there. Clever ;)
Try the spacing tool, Cobra. It works really well, I found. I have used it on steam train models myself.
Where can I find that one, never used it? And can you space bolts on a curved line with it?
Cobra 6
Skyraider3D
08-23-2006, 8:52 PM
It's under tools. Just check the helpfile for how it works. It's very easy :)
cobra6
08-27-2006, 1:23 PM
Not exactly computer 3D but the white/grey camo is the kit I was talking about
http://www.guuspeters.demon.nl/wolfpack.jpg
Cobra 6
kool uboot cobra it's revell kit...????I have got the type VII c but again in this box...;)
a kool uboot paint on this site...
http://www.rlm.at/start_e.htm?galerie_e.htm&1
http://hsfeatures.com/features04/u552dj_1.htm
;) ;)
cobra6
08-28-2006, 6:34 PM
yeah its the second revell kit of a VIIC :)
Cobra 6
Excellent! All you've got to do now is build a 1/72 U-boat pen!
cobra6
10-28-2006, 1:02 PM
here is an update finally :)
Been working on the rudder (still some smoothing errors which need to be fixed) and the gear. Both are not finished yet but on their way.
http://www.guuspeters.demon.nl/bf53.jpg
Cobra 6
kliment
10-28-2006, 1:46 PM
wow!http://img206.imageshack.us/img206/1466/woothg5.gif (http://imageshack.us) great!
Great to see an update! Have a look at the walkarounds here: http://109lair.hobbyvista.com/index1024.htm
Your wheels are not really accurate!
cobra6
10-28-2006, 2:45 PM
updated the image. touched up the rudder and added control cables :)
@baron: I based my wheels on one of the 1000 pdf books I have. But they are not finished yet.
Cobra 6
Superb! Nice to see that you are still working on this.
krazycolin
10-28-2006, 10:08 PM
you actually modeled the rivets? oh boy.... you are a nut.... btw, how did you get them around the body? using the method Ronnie suggested?
cobra6
10-29-2006, 8:44 AM
I tried pathdeform but it didnt work very well for me actually, could be my mistake though. So I stick to placing and bending for now ^_^
Cobra 6
giant551
10-29-2006, 9:13 AM
well mate so glad your still working on this:D Latest update is looking superb i love the undercarriage
Your messerschmitt raises 3d modeling to the new level of quality. Congrats. This looks unbelieveble:)
if you do the RYAF http://math.fce.vutbr.cz/safarik/ACES/aces1/obr1/aircraft_bf-109-E-3-L-7_yugoslavia.jpg
http://www.maketorama.co.yu/lifthere/index.htm
I'll pay for it :)
cobra6
11-07-2006, 6:17 PM
lol I'm doing this as a hobby ^_^
There are going to be new updates this weekend, working on the wings still :)
Cobra 6
cobra6
11-11-2006, 12:43 PM
here is the newest updte :)
-fixed the airfoil shape
-made the generic wingshape
-added some detail with the gunbuble, shell eject port and control surfaces
This is also a small thank you note for Balázs for his continues support and supply of refference and helping me with details, to get this BF109 together :)
http://www.guuspeters.demon.nl/bf57.jpg
Cobra 6
Totally agree - nice to see the wings progressing!
Skyraider3D
11-11-2006, 6:48 PM
nice update !indeed it is!
Very nice model!!!! Detail looks stunning!
cobra6
11-12-2006, 8:50 AM
Im glad you all like it :)
cobra 6
kevjon
11-12-2006, 10:40 AM
Very impressive modelling cobra...keep it up !
Chukk
11-12-2006, 11:43 PM
As Heavy as that model is going to be in polygons, you would think that it would be almost impossible to put into a game right? Well at the rate of progress games are moving at, it might not be too far in the future to see this detail. Take a look
http://www.airwarfare.com/Sims/IL2BOB/index.htm
Beautiful work Cobra!
cobra6
11-13-2006, 8:32 AM
Yeah its far to heavy on the poly side to be in a game for the next two years ;)
Cobra 6
digiartist
11-14-2006, 9:40 AM
great stuff Cobra.....lovely attention to detail
Skyraider3D
11-14-2006, 2:09 PM
Yeah its far to heavy on the poly side to be in a game for the next two years...and the rest...
Hi Cobra 6,you have made the great job whit ME 109 E. What happend whit it?
LegalAssassin
04-01-2007, 1:28 AM
I could use the references you used, I've been looking for stuff for a 109 E, but all I find is G or horribly underdetailed.
kevjon
04-01-2007, 1:37 AM
What is wrong with these plans (http://www.airwar.ru/other/draw/bf-109b-emodelart.html)?
fokke
04-01-2007, 10:25 AM
I have much plans of Me 109 E 4 ,if you need,I can post some
Rumen
LegalAssassin
04-01-2007, 4:42 PM
fokke, PM.
kevjon, they aren't very detailed, but they might do if I can't get any better.
cobra6
04-01-2007, 4:56 PM
hmmm completely missed the last replies, I have a lot of refference material but most I cant give away since it was give to me by museums.
@fokke: Currently it is on hold for my panther.
Cobra 6
Cobra ,I build RC Me 109 E 4 and if you need of some info........
this is my work
http://forum.rcdesign.ru/index.php?act=Attach&type=post&id=72280
http://forum.rcdesign.ru/index.php?act=Attach&type=post&id=72282
http://forum.rcdesign.ru/index.php?act=Attach&type=post&id=65193
cobra6
04-02-2007, 7:10 AM
That looks pretty awesome actually, do you have more pics?
Cobra 6
This is my topic of Bulgarian RC forum
http://www.modelistika.com/viewtopic.php?t=1644&postdays=0&postorder=asc&start=0
http://www.modelistika.com/viewtopic.php?t=1644&postdays=0&postorder=asc&start=150
http://img84.imageshack.us/img84/6945/dsc00520od2yt8.jpg
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