View Full Version : Leopard 2E
Karras
07-25-2006, 9:26 AM
Here, the spanish version of Leopard 2 A6EX, but with somes variants on electronic components, like the Indra optics or Lince system and all kits of armour on, this Leopard is the most armoured leopard of alls, Top & Down.
And have Air Aconditioned :lol: , in Spain is welcome.
First the wheels system , then the rear zone, then the engine zone, etc.
Lukem
07-25-2006, 12:45 PM
Certainly prolific aren't you?!
Looking forward to your progress - are you aiming for the same level of detail as Flakmonkey's Leopard?
StarForce
07-25-2006, 12:53 PM
good start
btw Flakmonkey´s leopard?
wasn´t it a challanger? ;)
flakmonkey
07-25-2006, 1:38 PM
Hey nice start.
...erm.. starforce, no my leopard was a indeed leopard 2a4 (i think i posted it pre-crash, hence its not on mm anymore)
digiartist
07-25-2006, 1:56 PM
good start indeed Karras, no doubt it'll be finished in record time too. I dont know how you and Flakmonkey do such detailed armour models in such short time:)
Yep, I remember seeing it pre-crash and wondering whether I should give up!
Good question Gareth - so how do you do it?
cobra6
07-25-2006, 7:56 PM
heheh nice start :)
Somehow the wheels look like they are getting smaller to the back=/ must be because its iso or something
Cobra 6
StarForce
07-25-2006, 9:17 PM
haven´t know that you made an leo
can i see some pictures of it?
jiverson
07-26-2006, 12:00 AM
Looking good Karras! I always enjoy your work.
When it comes time for texturing, could you give us a look at how you do it? Your comment about doing it a bit differently has me curious...
-Jamie
Karras
07-31-2006, 12:31 PM
Well, with authorization of FlakMoneky , I used his grille and some object more of his Leopard 2A4 ( sorry for my poor english ). They are perfect work .
I added the armored kit on front hull, lights, Driver Trap and the hull it's finished now :-) Some retouchs maybe.......
The next will be the turret.
Karras
08-10-2006, 4:52 PM
First step for the Leopard's turret, the additionals armoureds
Karras
08-13-2006, 11:43 AM
The Gun finished, and one probes for bump maps in the additional aroured & smoke extractor :lol:
My tanks ;)
http://www.3dsymax.org/foro/album_personal.php?user_id=1452
krazycolin
08-14-2006, 10:56 AM
you have some wierdness on your barrel muffler.... it looks like "waves"... strange....
Archetype
08-14-2006, 3:01 PM
looks like faceted material with meshsmooth :)
Karras
08-14-2006, 4:19 PM
Nooooooooooooooo :lol:
It's a bump map texture like the original model, some type of adhesive for thermal use.
Maybe I use too up the level proof :\
see this
http://www.panzer-modell.de/referenz/in_detail/leo2a6/Bild_012.jpg
Other Pic
http://www.the-swede.com/STRV122_Turretfront_03.htm
Warloc
08-14-2006, 4:49 PM
Totally fantasic job, so far, Karras!
Your rendition of the rubberized sleeve is perfect, don't change a thing!
Will keep watching this with envy.
<sigh>! Maybe one day I will be able to do work this good.
Thanks for sharing you WIP with us!
Karras
08-14-2006, 5:45 PM
Thanks Warloc.
Simply it's a procedural map of wood , basic of MAX :)
Karras
08-15-2006, 1:14 AM
Step by step, is a hard work this tank. The TOP of turret it's a very complicated, with a lot of iron in blocks, and no so good references, but go away ;)
Now the first kit of aditional armoured on Top and the reference cylinder for the periscope, the Visor of shoot in basic form and other visor. Then I build the base of the electrical traps for the Chief and MG-3 and the second kit of armoured Top ( sides of thoses bases).
Karras
08-19-2006, 10:09 AM
More update
Lord Ravensburg
08-19-2006, 10:18 AM
nice work...
jmoores
08-19-2006, 11:47 PM
Here are some images that might help you a bit with the turret.
The bore evacuator is actually a hard fiberglass thing, not rubbery at all, but you have the look of it down pretty well I'd say.
Karras
08-20-2006, 10:28 PM
Thanks jmoores, but..... the traps of the turret of Leopard 2E & STRV-122 are more different to Leopard 2A6, they are electrical power no manual, see here them, and the bore evacuator texture ;)
http://espanol.geocities.com/espiritucarrista/Leo2E.htm
Spinner
08-20-2006, 10:40 PM
So there is a hose clamp type of fitting at the front of that material?
jmoores
08-21-2006, 2:12 AM
They are quite different aren't they...interesting.
Spinner; the whole barrel is covered with a thermal sleeve, and the bore evacuator is connected to that with some kind of fitting. If I remember correctly its a steel collar, not a hose clamp type of deal.
Incase you didn't know, the barrel actually has a series of small holes in it where the bore evacuator is located, which I thought was pretty cool when the mechanics showed me.
jm
Spinner
08-21-2006, 9:40 AM
OK.
I was just going from whats visable in Karras's pics in his link.
Karras
08-25-2006, 8:13 PM
Go on the Top turret "still" :rolleyes:
The systems of doors of chief and the loader are finisheds, now with the pheriscope of chief with extra armour and then the rear parts of turret . :lol:
Karras
08-31-2006, 10:53 PM
Two versions for the turret Leopard 2E ( more bigger ) & STRV-122 ( still without Galix system ).
Karras
09-06-2006, 10:50 PM
Near to finish :)
With the original colour base of Spanish Army , nearly ( without camouflage ).
The trap doors of turret they aren't electrical, they close/open manually, in the STRV, Leopard 2E and Leopard 2A6 EX.
pccdtk
09-07-2006, 4:46 PM
Starting to look real !!!
jiverson
09-07-2006, 5:39 PM
Oooh looking good! Please be sure to show us a bit about your texture mapping techniques.
Karras
09-07-2006, 10:30 PM
By now , haven't map textures, only basic colour.
Karras
09-09-2006, 10:17 AM
The turrets are over.
leopard 2E with L55 Gun & STRV-122 with Galix & L44 Gun ;)
If somebody see some rare, please tell me :rolleyes:
The next will be the tracks.
Art 111
09-09-2006, 3:03 PM
Fine work!
Karras
09-11-2006, 8:12 PM
Finished now to texture this and the STRV-122 version.
Tank you Very Much to FlakMonkey, the Grilles are from the Leopard 2A4.
StarForce
09-11-2006, 8:28 PM
thats great work :)
Karras
12-31-2006, 5:59 PM
Start with the textures for three versions :
- Spanish Army
- Swedish Army ( Strv-122 with L-44 barrel & Galix )
- Greek Army
First Step , asign the Maps, here the Rear Map ( in White directly from Texporter ) :eek:
JFandL
01-01-2007, 1:43 PM
Outstanding!
John
Karras
01-07-2007, 12:06 PM
Firsts shoots with maps but without dirties, only decals ;)
The elements On air are for made the STRV-122 version.
Karras
01-14-2007, 10:26 PM
Another probe with dust
Hitori Kyo
01-15-2007, 12:12 AM
nice start with the dust Karras, keep it up, more and more dirt
heres some nice dirty texture ref
http://www.tanxheaven.com/sd/ThunTankMuseum2006/ThunTankMuseum-059.jpg
http://www.tanxheaven.com/sd/ThunTankMuseum2006/ThunTankMuseum-055.jpg
http://www.tanxheaven.com/sd/ThunTankMuseum2006/ThunTankMuseum-062.jpg
http://www.tanxheaven.com/sd/TanksinTownSunday2006/TanksinTownSunday-001.jpg
- Hitori kyo
Karras
01-19-2007, 6:18 PM
another step on :rolleyes:
cobra6
01-19-2007, 6:22 PM
Nice machine! :)
Somehow weird they designed the turret so long... But looks more fearfull like this ^_^
Cobra 6
Hitori Kyo
01-19-2007, 11:02 PM
nice! keep up the good work.
- Hitori kyo
Karras
01-28-2007, 11:06 AM
Now the Swedish version, but i think that thoses colours are..............unknown.........?
:eek:
Very nice - you'll not miss it on a dark night; that lighter green is almost sickly!
Good work mate.
Karras
01-28-2007, 3:38 PM
And this other LightGreen ? :rolleyes: :rolleyes:
Don't quote me on this, but I think the first one is closer - I know they use a strange shade of green. Unfortunately, the one Swedish tank I've got a picture of looks to be painted dark green overall.
Karras
01-28-2007, 4:18 PM
Well, but this I like to me :lol: :lol:
The first it's more italian lightGreen and now it's more real, I think.
Karras
01-29-2007, 2:21 PM
Here wit all yours and with some dust :eek:
The STRV-122 B
and now I will go to integrate it in a forested picture :)
PD. Hey ,Admin.There aren't Swedishs Flags down :cry: :cry: :\
Nice work mate! I do like the splashes of mud at the front - but I still think that the green on part of the barrel looks a bit illuminous. Could you darken that bit up a touch? Also could you post a render of the tank without background with a bit of Fresnal Reflection, like was mentioned on your other thread? I'd be interested to see how it works.
Keep up the good work mate!
Karras
01-29-2007, 11:29 PM
My last update, now with Metal material and retextured the gun.
What is "Fresnal Reflection" ? :eek: I don't know it
http://img.photobucket.com/albums/v403/karras/STRV-122BFinal.jpg
http://img.photobucket.com/albums/v403/karras/STRV-122BFinal2.jpg
Difficult to describe - when you look straight down on a surface you don't see it, but if you look at the same surface at an angle it almost looks like it's got a coating. C4D has a special fresnal shader; I'm not sure how you would do it in Max - be careful how you use it though. I had a brief play with it and it made the object look wet, but if you get the settings right your tank will look more realistic (especially when combined with a photographic background).
Hope that helps a bit - and yes, your barrel looks much better now!:)
Karras
02-09-2007, 11:47 PM
First try with the Greek camouflage :rolleyes:
Karras
02-10-2007, 10:42 PM
Now it's finally mapped, tomorrow the gun and to other work :rolleyes:
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