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View Full Version : WIP LPM for gaming : PZ 38(t) ausf G


je.a.le
07-25-2006, 11:18 PM
For my first "let share my work and don't laugh post" a model that may one day be part of a game i'm working -sometime - on :secret: .
polycount : 5500 poly chop ; access doors "cut" but not so much work on the interior. Only polygons so far...


703 704 705 706


disclaimer : there some issue with the graphics engine i would use so no texturing nor normal mapping possible right now... actually i'm kind of stuck !! (and of course that a skylight, not a render from the game engine :lol: )

LegalAssassin
07-28-2006, 6:44 PM
Looks about right, I think
Done the same model for the same purpose, but I only had 1000 polys at my disposal.

je.a.le
07-31-2006, 1:37 PM
Looks about right, I think
thks

Done the same model for the same purpose, but I only had 1000 polys at my disposal.
I love lpm but 1000 polys :eek: that's short ; you have to cut the detail !! (which game if I may ask ??)

I had the opportunity to do a few simples models (junior modelling :rolleyes: ) for pacific fighter, 500 polys each, and thanks, there're suppose to be only seen from 400Kh/h :D :D

LegalAssassin
08-17-2006, 1:52 AM
It was for a game called Project Korps, but I don't think it's very active at the moment. In fact, I think my project leader has died or something.

killakanz
09-01-2006, 3:42 PM
Looks good.
I've made one aswell, for a mod called Blitz 3 which was cancelled a while ago. Again, the poly limit was 1000 and I hit it exactly :P

je.a.le
09-11-2006, 11:04 PM
Too bad, some bad luck on pz38 :-( ; hope this one "see the light" , one day