Gryshnak
11-13-2009, 6:33 PM
Okay, I think I've reached a decision point with my EE Lightning in the other thread. But this is more a general question so I'm starting a new thread instead.
My plane is made of several components (fuselage, belly tank, spine+cockpit, etc) and each is a separate sub-D object. Do I need to combine them into one object? If so, how? Hitting the Attach button joins them together but leaves all the overlapping bits inside, which doesn't seem to achieve anything. But if I leave them separate isn't that going to create problems when I make UV maps?
Besides, I've read elsewhere on this forum that keeping the low-poly mesh is a good idea, and I understand why. So what's the best way to do this?
My plane is made of several components (fuselage, belly tank, spine+cockpit, etc) and each is a separate sub-D object. Do I need to combine them into one object? If so, how? Hitting the Attach button joins them together but leaves all the overlapping bits inside, which doesn't seem to achieve anything. But if I leave them separate isn't that going to create problems when I make UV maps?
Besides, I've read elsewhere on this forum that keeping the low-poly mesh is a good idea, and I understand why. So what's the best way to do this?