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I notice often when I render, my models cast funny shadows, often just parts of them cast shadows, like say a propeller blade, only the part farthest away from center cast shadow. The closer to the hub, the shadow dissapears. Anyone know (out of their head) what causes it?
I am not at home now so I cannot post examples..
kevjon
07-31-2006, 5:44 AM
Maybe state your application and current lighting setup, to get some help on this topic.
Opps didn't notice I had lost it after the crash... 3DS 5.
The problem seems to occur in many light setups, it's like a painter that hadn't enough black colour when he did a painting and stopped halfway on the shadows... :)
magyareagle
10-02-2006, 4:58 AM
Try looking at the shadow resolution setting on the lights. In Cinema 4d, at least, you can change the resolution of the shadows cast. I used to have a similar problem, and increasing the shadow resolution fixed that.
Skyraider3D
10-02-2006, 3:00 PM
Lower your shadow map bias value. Or use raytraced shadows.
If that doesn't help, post a picture of the problem and I am sure we can work it out.
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