PDA

View Full Version : My first Camel updated.


BUTTS
10-24-2010, 7:42 PM
Well I posted the beginnings of a Sopwith Camel here some time ago. I keep having a go at it when I have time and it is not finished yet. But here it is so far. Things like materials, lighting, spec maps and general dirtying it up are a little to be desired, oh and a few modelling issues. But it's getting better I think? I started out Oil painting and thought I'd have a go at 3d modelling. Both are equally frustrating and rewarding. Trying to tame a ray tracer or putting a paintbrush to canvas are equally difficult Phew.....?
Tools used :- Blender 3d 2.49 and The Gimp.

simyevil
10-25-2010, 8:20 AM
nice details i like it any old plan

but the render & textures it need more work ok

keep on & good luck

NeilF92
10-26-2010, 8:37 PM
Looks good to me - I haven't ventured into the texturing bit yet but you appear to have made a great start.

BUTTS
10-27-2010, 8:38 PM
Thanks for the comments folks. I have also started to model a Fokker DR1 as well. Got an idea for a scene. Maybe post that up here sometime. It's amazing the time you do trying to research your subjects. I have recently bought some Osprey books covering WW1 aircraft. Getting pretty interested in the subject!

drugcrazedhobo
04-20-2011, 10:44 AM
Hi BUTTS

I'm a WW1 fanboy aswell. I've made heaps of low poly models in Blender, but right now I'm making a Fokker Dr1 in Lightwave. Are the Osprey books good as references? I have found getting reliable references for the Dr1 to be a nightmare as none survived the 20th century.

P.S. I'm just about to post some working renders of my Fokker.

kevjon
04-20-2011, 10:56 AM
Your best resource for WWI aircraft is the Windsock datafile series (http://www.windsockdatafilespecials.co.uk/). Nearly all of them contain good plans to work from and close up period photos of the major details.

cobra6
04-20-2011, 4:43 PM
Heey I missed this one :) Looking nice, although a little bit plasticy. Any updates?

Cobra 6

BUTTS
05-18-2011, 2:08 PM
Thanks again. Going to have another go with an external renderer rather then Blender internal when I get the time.