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Interloper
12-16-2010, 10:17 PM
Here is the progress I have made so far on a Martinsyde F.4 Buzzard.
I am hoping it may go into a flight simulator eventually.

Still fairly new to modeling. It is more of a hobby but I wish to get better.
I figure this is the best place to learn more and get better.

I have modeled the wing canvas as well, I have just not rendered it in this last image, I hope to be getting more up soon.

simyevil
12-18-2010, 7:56 AM
good started

modelling is very nice & very nice looking

keep on

Interloper
12-18-2010, 3:20 PM
Thanks

Progress is slow, I have to model everything a couple times to get it right :lol:

I just started re doing the rear fuselage.

squid
12-18-2010, 10:09 PM
Are you lofting your surfaces?

Interloper
12-18-2010, 10:41 PM
Sorry what do you mean lofting surfaces.
(I often use techniques but don't know the official term :lol:) the majority of what I have learned was just stumbled apon...

Everything modeled is just extruded from other edges. Fuselage was just a single poly box that I extruded and divided.

squid
12-18-2010, 11:21 PM
.. so simple, and yet i don't get it.. ROFL. More pissing around is required!

Interloper
12-19-2010, 4:48 PM
Okay I checked LW help contents, and I would say yes I do in a way use lofting. What I do is to connect polys I select their points and hit "p" this creates a polygon that connects the two together. You can create a poly in this way with 3 or more points.

JP Vieira
01-09-2011, 1:16 PM
Great progress so far: keep it up

Interloper
01-11-2011, 10:44 PM
Thanks, I will have more of an update soon, added support cables, started a simple cockpit, and I want get the engine in soon.

Interloper

Interloper
01-13-2011, 1:19 AM
As promised!

I'm at 4563 polys. I got the engine started here, as well as the cockpit, I redid the vertical stabilizer and rudder and will start on the horizontal stabilizer and elevator soon. I am satisfied with the rear fuselage now. And have a tail skid installed.

Enjoy

Akio
01-23-2011, 3:25 PM
Smoothing of your Aircraft model is getting better,
One thing I noticed that I never hear terms of "loft"about LW modering.
(I use LW ver.9.6)
Perhaps squid wanted to say give thickness for some area, and these are
improved last image.

simyevil
01-24-2011, 7:35 AM
looking is very good
but the back down of this bird it need work ?

Interloper
01-24-2011, 5:25 PM
Hey Guys

Akio: I have 9.6 as well. I have never heard of lofting in the program either. I think Lofting is a method of connecting polys by creating polys between them, but am not sure.

I have actually just got some good info on the Buzzard, I have redone the fuselage, it is better than this one here, the problem is when I try to cut out the machine gun troughs the smoothing gets all messed up. I have fixed the wing tips as well, though the problems were not as noticeable in that last veiw.

simyevil: The back is giving me some problems, I need to redo the horizontal stabilizers and elevators. I also need to figure out how the fuse and stabilizer meet. Other than that I think it really needs some details like the control cables, I have added struts and support fires to it.

I would put up a new image but I really want to get some more stuff sorted out first.

Thanks a lot

Interloer

Interloper
01-28-2011, 8:13 PM
Here is the updated model.

Poly count is 4654 (from over 6000), but I have removed a lot of stuff, such as the frame, that I need to redo so that number shall rise again.

This is a new fuselage, radiator, undercarriage, and struts, with fixed wing tips.

The elevator still needs to be redone

Back to "lofting" as far as I can tell in LW lofting is when you join two polygons creating a skin between them, example taking a square and circle and creating the polys between them is lofting or 'loafing".

Akio
01-29-2011, 6:11 AM
Interloper,
Thanks for check it up LW "loft".
Recently I myself apart from "hell of tiny parts"/WW1aviation.
your model looks good as low poly,probably each wires composed by very small polis
Keep it up!

simyevil
01-29-2011, 7:07 AM
looking is very good
the back down is good now ;)

Interloper
01-29-2011, 3:40 PM
Thanks guys!

Still a lot of small and large details to go.

Each cable is only three polygons.

Interloper

Interloper
03-18-2011, 9:04 PM
Well I am sorry everyone I have not been very diligent with my updating.

I have finished the model and have started the UV mapping. The image I attached is what I have so far in terms of texturing.

Oh and just a note there is a lack of smoothing on some spots because I needed to unweld the mesh to map it. I will merge all the points back together when I am done.

squid
03-18-2011, 9:09 PM
Looking good Inter!! BACK FROM THE DEAD!! lol

isix
04-01-2011, 5:40 AM
I like to see here more projects like this one. Fantastic!

Interloper
04-01-2011, 11:58 PM
Thanks Guys!

I ended up restarting the fuselage textures, and they are looking much better now. Photoshop is driving me crazy right now, so I am breaking from it for a bit and looking into other possible projects.

I'll post some images once I get going again.

Skyraider3D
06-06-2011, 12:32 AM
Nice, little known subject. Looks good so far.