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System-M-
08-28-2006, 5:34 PM
I finally have finished the B-24s for the book on Allied Operations over Slovakia during the war.

All the B-24s seen here were damaged or lost in some way.

I will probably do some more B-24s one I have seen thats very colourful and is begging to be made...no it isnt a dragon and his tail either.

Comments Welcome

Click Images to Enlarge

B-24J "Duchess" 456th BG Seen in Allied and its Captive Markings
http://img131.imageshack.us/img131/8876/duchessgers2vw2.jpg (http://img125.imageshack.us/img125/5069/duchessgers1sq5.jpg)

http://img177.imageshack.us/img177/6765/duchesss2oj8.jpg (http://img177.imageshack.us/img177/7809/duchesss1ly4.jpg)

B-24H "Heaven Can Wait" 461st BG
http://img89.imageshack.us/img89/1773/heavencanwaits2df7.jpg (http://img131.imageshack.us/img131/3702/heavencanwaits1iu8.jpg)

B-24J "Hot Pants" 485th BG
http://img149.imageshack.us/img149/2339/hotpantss2ch5.jpg (http://img89.imageshack.us/img89/9562/hotpantss1hx7.jpg)

B-24J "Paulette" 461st BG
http://img149.imageshack.us/img149/8206/paulettes2fo3.jpg (http://img149.imageshack.us/img149/1582/paulettes1ph9.jpg)

B-24J "The Blushing Virgin" 459th BG
http://img177.imageshack.us/img177/2189/theblushingvirgins2rx6.jpg (http://img177.imageshack.us/img177/2387/theblushingvirgins1md8.jpg)

B-24H "The Green Hornet" 464th BG
http://img47.imageshack.us/img47/8099/thegreenhornets2ei3.jpg (http://img177.imageshack.us/img177/5114/thegreenhornets1xv4.jpg)

B-24J White J 464th BG
http://img238.imageshack.us/img238/5346/whitejs2qt1.jpg (http://img177.imageshack.us/img177/2504/whitejs1xj1.jpg)

B-24J Yellow J 460th BG
http://img238.imageshack.us/img238/4126/yellowjs2if7.jpg (http://img238.imageshack.us/img238/3520/yellowjs1yo6.jpg)

Close Up

Art 111
08-28-2006, 7:00 PM
Great work Paul!
Very well done - but if I can say smth.; shadows's contrasts are to small (IMHO) and the same is with lights. I think after these litlle changes Your B-24's would look much more realistic.

Skyraider3D
08-28-2006, 8:40 PM
Very nice work mate!
Before reading Maciek's comments I also thought the shadows need darkening and highlights may be stronger, as overall the profiles look a bit flat.
In the close-up the props look strangely specked.
Great detail though - very nice! :)

Spinner
08-29-2006, 6:53 AM
Love the detail work.
Correct prop markings are the type of effort that creates work of real value.

I agree with the others that you could strengthen the lighting/shadow. I also find the fuse sides slightly concave visually, the way my eye interprets your shading.

Skyraider3D
08-29-2006, 9:00 AM
I also find the fuse sides slightly concave visually, the way my eye interprets your shading.Hmmm... I see what you mean. As if it has an "8" cross section you mean? Perhaps one would expect the darker reflections ("ground") to be below the horizon and the brighter ("sky") above?

Art 111
08-29-2006, 9:20 AM
I'm sorry to use Your drawing Paul, but I have to show problem I've notice today morning and the same show Spinner.
I think - You should change a little bit lights at sides of Your great (mean well work) B-24's. I've attached drawing showing as I interpretate sides more/less. After these litlle changes Liberator - should look great!

Spinner
08-29-2006, 12:22 PM
Yes, as my old art teacher used to say "shadow goes in, highlight sticks out"

Art 111
08-29-2006, 2:22 PM
Yes, as my old art teacher used to say "shadow goes in, highlight sticks out"
EXACTLY! :lol:

Baron
08-29-2006, 6:11 PM
Nice detail, as I wrote in the WIP thread, but I can just write the same as the others. The light and the shadow effects look much too flat. Also the difference between the metal surface and the glas is too equal.

System-M-
08-29-2006, 8:02 PM
thanks for the comments guys.

I myself am pleased with the results and wont be making anymore changes to them, but i have taken in all the suggestions to mind.

To Art 111 I actually have no clue what you are pointing out with that diagram there are no highlights or shadows in that area that I have placed there its flat.

Baron
08-29-2006, 9:48 PM
I think Art 111 just wanted to show how the fuselage seems to look like just with the "info" the viewer gets from the shadows and lights in that area you have done. I have intensified the contrast of your drawing to show it better.

Metal surfaces are the most difficult surfaces to draw. Check as most pictures as you can find! Lower area of the fuselage should be darker, than a hard demercation to a lighblue. Hard to explane! Have a look at metal surfaces. If the metal surface is flat as long used aluminium the demercation is not as strong, because the metal doesn't shine as strong as "new" aluminium.

Art 111
08-30-2006, 6:23 AM
I think Art 111 just wanted to show how the fuselage seems to look like just with the "info" the viewer gets from the shadows and lights in that area you have done. I have intensified the contrast of your drawing to show it better.
Paul - Simon wrote that, what I've tried to show at your drawing :)
I know how does B-24's sections looks. And that's why You had to took more attention preparing lights and shadws. The rest of Your drawing is very good! High detailed, very precision!

System-M-
08-30-2006, 8:26 PM
i know what your trying to say i take ALOT of care in lighting like i say there is no lighting there at all i think you are misinterpreting a general reflection style to a lighting one.

Skyraider3D
08-30-2006, 9:06 PM
i know what your trying to say i take ALOT of care in lighting like i say there is no lighting there at all i think you are misinterpreting a general reflection style to a lighting one.
...which means that the reflections need to be modified a bit to look less like a lighting artefact. It is easily done by making it a bit zig-zaggy and more irregular. Have a look art Art's latest Corsair. He did a real nice job on the reflections on that one.
Just to be sure, I am not saying anything bad about your profiles - which are great - just giving a tip to possibly improve it further :)