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VanPelt
07-05-2011, 7:00 PM
Hello,
I'd like to show you what I'm working on right now, and hope to finish: a Landsknecht, a type of German soldier of the XVI century, famous for their extravagant and colorful dress and the enormous two-handed swords many of them carried to cut down the enemy pikes. I opted, though, for a drummer.
The basemesh is made in Blender, tweaking a mesh I downloaded long ago from TurboSquid. For sculpting I'm using Sculptris, which so far is going smoothly despite being an alpha version.
I'm posting my progress and hope to update soon.
Cheers!

VanPelt
07-15-2011, 4:19 PM
Update: Sculptris has trouble when the number of triangles goes past around 1.2 million triangles, so I had to resort to the trick of exporting the mesh as OBJ, opening it in MeshLab, reducing the polycount and reimporting into Sculptris. I can only hope Sculptris behaves better when I get to the fine detail.
So far, I added more folds and slashes in the sleeves and the doublet, reduced the codpiece a little and detailed the shoes.
More updates on the way... cheers!

cobra6
07-15-2011, 6:19 PM
Nice work so far, like your detailing the sculpting although some crisper edges in the end would be a good thing.

As for the poly limit. In Z-brush I usually have a human made up of several parts if you wish: trousers, shirt, head, hands etc. Each of those parts can then have far more details, for instance 1.2 mil triangles per object.

Cobra 6

VanPelt
07-19-2011, 5:37 AM
Thank you! In fact, I decided to break up the model and separated the head and the hands. We'll soon see if that really helps...
Since they will be holding the drumsticks, I replaced the (open) hands with a fist basemesh, so I don't have to curl his fingers, which would be quite tricky. In any case, hands are quite difficult for me. As you see, I started shaping one of the hands, added some more slashes to the doublet, and a few more details in the trousers. More updates to come (me hopes).

VanPelt
08-03-2011, 8:58 PM
More updates... I divided the mesh into head, hands, torso and legs, and that's seems to help, Sculptris crashes less often now. But the program is still quite unstable so it'll keep crashing every now and then. Nevertheles, I made some advances, which I'm showing you now:
I gave the hands more detail, and modeled (in Blender) the belt and the katzbalger sword, a typical Landsknecht weapon, whose name means more or less literally "catbrawler", due to its intended role as a hand-to-hand, close-combat sword.
More updates to follow, as long as Sculptris agrees. :p

cobra6
08-04-2011, 7:06 AM
Nice update :) Glad to see my tip helped a little!

Cobra 6