Caman0
10-16-2006, 12:35 PM
ok, ive started modelling a flak cannon (like ThePhobos did). I tried my hand at the breech (called a breech yes?) of the gun, but i stumbled upon some errors.
Can anyone tell me how you would model a complex object like that, making it with smooth edges and stuff? I mean what technique would you use (splinecage, poly mesh, using boleans, or whatnot), how would you go about doing it? a short description should work i guess. Or a tutorial about modelling this kind of mechanical shapes?
what im trying to model (see attachement)
thank you in advance!
Caman0
Can anyone tell me how you would model a complex object like that, making it with smooth edges and stuff? I mean what technique would you use (splinecage, poly mesh, using boleans, or whatnot), how would you go about doing it? a short description should work i guess. Or a tutorial about modelling this kind of mechanical shapes?
what im trying to model (see attachement)
thank you in advance!
Caman0