specs2
12-09-2006, 6:28 PM
Hello everyone,
so I finally found my way to the sister page of SFM. Some may know me already from there.
My issue is Cinema 4d based. I've modelled a figure, organic in shape, as a low poly figure and laid down UV maps. The problem is, when I add the low poly figure into a Hypernurbs Object to apply a smoothing, the textures get all crumpy and stretchy.
Any ideas, how to fix that, without boosting the polycount sky high?
so I finally found my way to the sister page of SFM. Some may know me already from there.
My issue is Cinema 4d based. I've modelled a figure, organic in shape, as a low poly figure and laid down UV maps. The problem is, when I add the low poly figure into a Hypernurbs Object to apply a smoothing, the textures get all crumpy and stretchy.
Any ideas, how to fix that, without boosting the polycount sky high?