Terrarist
12-30-2006, 12:59 AM
This is a sort of self training demo in preparation for the main action in Armored Cav (http://www.military-meshes.com/forums/showthread.php?t=918). My creating this is a sort of broken down step by step self lesson in creating the Armored Cav (http://www.military-meshes.com/forums/showthread.php?t=918) video correctly. The story behind the animations is as said a series of training sessions for both Terran and Clan Wolverine forces. There are four sessions starting with:
1. Aircraft Test
Interception/base attack- 2 F-22s are dispatched to destroy an as yet unnamed airbase. From their target airbase two F-42s are dispatched to intercept and stop their attack.
My critical areas
1- First of I want to better my aircraft animations, as evidenced in Chase, my additon to the 12th Speed Animation Thread.
2- As doing this I began to see with clearer eyes the importance of the camera telling the story, I'm working on this too.
3- My texturing and modeling will also be on display, though not as high a resolution quality as predicted but if anyone wants a higher resolution image or video just lemme kno n I'll put one up.
4- Particle work; flames and stuff are alright to do, but contrails and explosions are another matter.
5- Scene creation: TS cannot do '3d' clouds without some 'extra work' only I don't kno what that 'extra work' is. Then there's the terrain itself. Aside from the obvious coloring issue, what else can I do? I just noticed my lighting and shadows aren't working too well. (I'm using the Infinite light in TS; 6 lights, 1 as actual 'sun', rest to brighten up the scene)
6- Any other things you may notice.
http://i95.photobucket.com/albums/l158/Terraris7/th_01AircraftTest.jpg (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=01AircraftTest.flv)
1. Aircraft Test
Interception/base attack- 2 F-22s are dispatched to destroy an as yet unnamed airbase. From their target airbase two F-42s are dispatched to intercept and stop their attack.
My critical areas
1- First of I want to better my aircraft animations, as evidenced in Chase, my additon to the 12th Speed Animation Thread.
2- As doing this I began to see with clearer eyes the importance of the camera telling the story, I'm working on this too.
3- My texturing and modeling will also be on display, though not as high a resolution quality as predicted but if anyone wants a higher resolution image or video just lemme kno n I'll put one up.
4- Particle work; flames and stuff are alright to do, but contrails and explosions are another matter.
5- Scene creation: TS cannot do '3d' clouds without some 'extra work' only I don't kno what that 'extra work' is. Then there's the terrain itself. Aside from the obvious coloring issue, what else can I do? I just noticed my lighting and shadows aren't working too well. (I'm using the Infinite light in TS; 6 lights, 1 as actual 'sun', rest to brighten up the scene)
6- Any other things you may notice.
http://i95.photobucket.com/albums/l158/Terraris7/th_01AircraftTest.jpg (http://s95.photobucket.com/albums/l158/Terraris7/?action=view¤t=01AircraftTest.flv)