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| Weapons Depot M-16s, RPGs, C4, and grenades ... if it makes a loud noise starting or stopping, it's probably stored in the Depot. |
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#31 |
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General
Join Date: May 2006
Location: 'nother Aussy
Posts: 720
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http://img.photobucket.com/albums/v4...rman88_778.jpg A US Intel report on the 88 (boy are they impressed!) that has two in site pics. http://www.lonesentry.com/new88mm/index.html Last edited by Spinner; 06-02-2006 at 8:38 AM. |
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#32 |
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Conscript
Join Date: May 2006
Posts: 14
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Thanks Spinner!
Here are some texture tests. I personally have a preference on them and it's the tan with the camo. The other two are the only other kinds of ideas I can come up with. The green camo was in response to some reference pics I had, the tan was as well. What do you guys think? Keep in mind that I don't want to spend too much time on texturing since this is going in my demo reel and I'm just going to apply for modeling positions, so I'm focusing mostly on the modeling itself. Thanks again for everyone's help! I'm glad to finally be able to call this one done. ![]() http://img.photobucket.com/albums/v4...os/tancamo.jpg http://img.photobucket.com/albums/v4...xturetest4.jpg http://img.photobucket.com/albums/v4...xturetest3.jpg http://img.photobucket.com/albums/v4.../greencamo.jpg |
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#33 |
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General
Join Date: May 2006
Location: Montreal
Posts: 809
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i like the tan camo as well....
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#34 |
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Regulator
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I'd go with overall desert yellow or field grey. Any sort of camo pattern will just distract from the excellent detail
__________________
Aviation art & photography gallery @ www.skyraider3d.com Prints & T-shirts available @ www.digitalaviationart.com |
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#35 | |
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Conscript
Join Date: May 2006
Posts: 14
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Quote:
I'm thinking though that for my demo reel I'm going to have the cannon spinning and then have it fade from one texturing style to another. Seems to be traditional to do it that way. Go from textured to shaded to wireframe, etc. So I might be able to use the tan camo for that so long as it's not too visible, but I'm not sure yet. Decisions decisions......
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#36 |
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Conscript
Join Date: May 2006
Posts: 14
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Oh, and if anybody happens to be good friends with anyone at Epic Games (the makers of Unreal Tournament) and wants to put in a good word for me, I'd appreciate it.
I'm dying to work there and having a good word put in would be very helpful. Just thought I'd throw that out there. hehe
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#37 | |
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Regulator
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Quote:
![]() There's still a lot you can do with a solid colour: weathering! Stains - from dirty fingers and lubricant oil to rainstreaks and mudsplats. Scratches, dents, rust, etc... there's tons of subtle effects you can add. Here is a completely random piece of armour in a sand kind of colour: http://www.mheaust.com.au/Aust/Walka...ion%20port.JPG Note the amount of weathering going on. This is from a museum piece in a so-so condition and perhaps a bit over the top to be realistic for an in-service piece of equipment, but I am sure you get the idea.
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Aviation art & photography gallery @ www.skyraider3d.com Prints & T-shirts available @ www.digitalaviationart.com |
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#38 |
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Regular
Join Date: May 2006
Location: Paris, France
Posts: 101
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YAY!!! It's in color!
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#39 |
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General
Join Date: May 2006
Location: 'nother Aussy
Posts: 720
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Found this 88 sited in Italy.
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#40 |
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Regular
Join Date: Jun 2006
Posts: 116
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