So a started modelling a Gripen, but always block this stage. I reache this forme and detail about the base mesh, but I don't know, how can I step a next level.
HOw can I add more detail and more precise shape on it? I don't know, how can I modelling the tyne an close area because the blender not let me to scroll so close or position the best way.
Right now I make in blender because I would like to use it, but I don't like as much as 3ds max. I'm not an octopus to push many button to do something. in 3ds max I can do everyting only use the mouse and 3 different keyboard button.
So there is some pics about the model. the first is the complet stage, and the rest of them the main issue for me, the intake area, so how can create a good topologie when the surface have to be go more direction and each direction have different style such as one side need tu be rounden , but the other need to be sharp and flat.
In blender I added to it subD modifier with 4 stages and maybe later on i duplikate the whole base mesh to make a srinkwrap on it.
But I don't know that I need to join all parts in one or I can use more then one parts on the buplicate shape. I mean the fuselage and the wings and after that from those create a single panel .
And what happen if the moidelling process is finis, can I delet the srink wrap modell from the scene? the new mesh will be remain the smae shat as the modifier keep ? I dont want to use much modifier and greas edge , because maybe I can try to put in game sometime.So maybe it will be cose issue in there.



