Page 2 of 3

Re: B-58 Hustler - Round II

Posted: Sun Sep 04, 2022 2:01 pm
by japme
A quick shader/lighting test, with the new reflection/color maps"



EDIT: Link should be public / fixed now.

Re: B-58 Hustler - Round II

Posted: Sun Sep 04, 2022 5:25 pm
by denders
The video is showing up here as 'private'.

Edit: Yup, now it works.

Re: B-58 Hustler - Round II

Posted: Mon Sep 05, 2022 11:28 pm
by Aceman
That's looking really great. Is the gloss on the underside the same as the top? Could just be from the extreme angle of the surface to the camera.

Re: B-58 Hustler - Round II

Posted: Wed Sep 07, 2022 12:09 am
by japme
It is.

I prefer to use a univeral procedural shader rig and then any variations, based on location, are introduced via the textures that are used, rather than trying to create the entire shader, via just texture maps. So things like specular/highlight (and usually reflection) will be procedural, but the color/bump (and for polished skin... reflection) will be driven by actual texture maps.

Right now, the weathering patterns, in the color/reflection maps, are consistent across all domains. Once I have a chance to get back to the SAC Museum, the next round of reference photos, will be looking at building in the variation in the levels of weathering, based on the different parts of the aircraft.

Unfortunately, the B-58 at the SAC Museum, is a painted, rather than a polished one, so it makes it a little challenging replicating the effects correctly. Fortunately, there are a couple of polished aircraft, so the actual reflection effect is pretty close to what you should be seeing, from a mid-Cold War, stressed-skin, polished airframe.

Re: B-58 Hustler - Round II

Posted: Thu Sep 08, 2022 3:48 am
by cobra6
Aaah yes, much more lively. One of the more sexy planes ever made :)

Cobra 6

Re: B-58 Hustler - Round II

Posted: Sat Sep 10, 2022 7:08 pm
by japme
More work on the shaders... and have started to develop the cockpit and other crew areas.

Image

Image

Image

Image

Re: B-58 Hustler - Round II

Posted: Fri Sep 16, 2022 12:25 am
by AwryChaos
Nice work! The B-58 is one of my favorites!

Re: B-58 Hustler - Round II

Posted: Fri Sep 30, 2022 8:56 am
by japme
A little environmental experiment...

Image

...need to add the afterburner and figure out how to create a jet wake/jet blast effect, when interacting with "snow"

Image

Re: B-58 Hustler - Round II

Posted: Fri Sep 30, 2022 10:12 am
by denders
Interesting!

Re: B-58 Hustler - Round II

Posted: Fri Sep 30, 2022 11:00 am
by Nils
Looking good. Couldn’t you use some cloud effects or particles to create the whirling snow in the wake?